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Posted on 05/02/22 06:20:38 AM
dwindt
Realism Realiser
Posts: 767

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Re: Challenge 892: Back to the future
Thanks Steve. Yes, I love 3D PBR lighting. It's based on real life situations. The type of lighting has advanced so much in the last few decades as apposed to yesterday-year filament lighting. In PBR, you can create a profile based on the type of lighting that would be found in any given situation. Absorbency , refraction, reflection, surface shattering, and secondary light all playing a roll with luminance, at the same time.

I model and art in a softly lit environment. Normally late at night when there are no disturbances. Maybe that plays a roll but under that ideal viewing light, one captures the mood of a carefully illuminated scene. It does put the image at the edge of being to dark, especially if my screen calibration has been tampered with. I also do various things at work. Doubt these monitors are calibrated... But having said that...yes, maybe I should illuminated my renders more. Thanks and well done everybody.

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Posted on 05/02/22 2:59:20 PM
josephine harvatt
Gag Gadgeteer
Posts: 2596

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Re: Challenge 892: Back to the future
Thank you Steve - I couldnt resist

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