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Posted on 04/12/07 3:25:13 PM
Dylan
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Posts: 2

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Filling a Selection
Hi,

I have come across a problem I require some help with.
I have an image of a house which I need to change in parts from brick to timber cladding.
I can select the brickwork and windows and use Paste Into to insert a small seamless tile I have of the required timber cladding.
I then rotate and scale it to somthing that looks correct, but obviously this then only fills part of my selected area.
How can I get the image/material to fill the entire selection once I have transformed it?
Is there some way I can copy this? Im just not sure of how to fill the whole selected area.

Thanks,

Dylan

Posted on 07/12/07 09:02:22 AM
Steve Caplin
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Posts: 7068

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Re: Filling a Selection
What you need to do here it to make each wall into a separate layer. Then make a piece of timber cladding, from your tile if you like, as a layer that's bigger than the largest wall. Duplicate this layer for each wall, make a clipping mask with the wall layer in question (that is, move the timber layer above the wall layer and press opt-cmd-G/alt-ctrl-G) and then use Free Transform to distort each section of timber to match the perspective of the wall.

If this doesn't make sense, post your photo here and we'll show you!

Posted on 14/12/07 8:55:36 PM
Dylan
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Posts: 2

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Re: Filling a Selection
Thanks Steve for your answer. I did find a way of doing it which I will tell you, but I just have a question about your solution.
If I find an image of a suitable texture and make it bigger than the largest wall, then the timber cladding spaces will be too large. Is there a way of stopping this? I would just use free transform/scale.

As for how I ended up achieving what I wanted.
I imported my small image seamless texture I found on the net, Edit/Define Pattern.
Then I closed the image and went to Edit/Fill and used the new pattern just created to fill my selection.

Thanks,

Dylan

Posted on 17/12/07 3:15:46 PM
Steve Caplin
Administrator
Posts: 7068

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Re: Filling a Selection
Yes, your solution will work - but if the wall isn't exactly head-on, the perspective won't match. Still, glad it worked in this instance.
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