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Posted on 23/01/10 6:19:02 PM |
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Sophie
Political Parodist Posts: 595 Reply |
Animation attempt
Can someone put this poor woman out of her misery and me out of mine? Picture here: http://www.digitalblueskies.co.uk/prjs/img/walker.gif Sophie |
Posted on 23/01/10 7:20:35 PM |
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Nick Curtain
Model Master Posts: 1768 Reply |
Re: Animation attempt
Hi Sophie I think you're brave to go anywhere near animation, so well done. I'd end up throwing the monitor through the nearest window! Nick |
Posted on 23/01/10 7:24:25 PM |
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vibeke
Kreative Kiwi Posts: 2166 Reply |
Re: Animation attempt
Not too bad, you probably need more intermediate frames, and more bending of the knees. have a look at Becky's. You are also loosing part of the packpack in some. It is a frustrating job. I feel I should go back and try all over again. I'm sure it can be done. You should have seen me walking back and forth infront of the mirror. Good luck You might have started a new thread for the walking woman. I love the woods you have her walking in. One of your own images? _________________ Perfect confidence is granted to the less talented as a consolation prize. |
Posted on 23/01/10 9:16:38 PM |
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Jota120
Ingenious Inventor Posts: 2615 Reply |
Re: Animation attempt
You have things moving Sophie!
A agree with Vibeke having a few more frames will help. I found this difficult to manage. Groups worked fine. Fyi I had 8 for a complete cycle, and then replicated with horizontal shift to 11, but guess I should have had 12 according to Steve (and one got lost )
(Sounds like a horry story->)I chopped her into 11+ layers: 1x torso, 2x upper leg, 2x lower leg, 2xfeet and foot shadows. and arm. Because she has platform shoes, keeping the feet with lower legs is okay. For each frame articulate, rotate and move horitonal, and a little up and down each piece. Plus extend each to fill in any gaps/oles at the end. One thing that is important I think is to get the feet on the ground. Simple way to do that is drop here torso, and the centre of the legs as both or one legs hit the ground, also torso up/down gives interesting dynamics(?) then too, but should do not do too much for this challenge I think, its a bit subtle. One thing that came to mind is walk with your two fingers on a table to see the motion. From when we were children, and playing with our children later, I think we can do this quite naturally. Just a thought. Saving those frames made me crazy, many deleted, body parts all over the place in some and I am not sure why or wanted to think any more about it finally at the time. Not sure this helps. Trevor |
Posted on 23/01/10 11:15:27 PM |
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Sophie
Political Parodist Posts: 595 Reply |
Re: Animation attempt
Thanks so much for your response and encouragement everyone. The strange thing is that when I looked at the animation in IE.8 for the first few times, her body was moving across in sections with a delay so that the top half of the body moved first followed by the midriff and then the legs! That may be my PC which is struggling with severe lack of space. Nick, very steep learning curve and as you say, very frustrating. Vibeke, the background image is a National Trust image of mine from Scotney Castle, a lovely moated castle, garden and grounds nearby. Great place for rhododendrons, azaleas, camelias and clay loving plants. I tried to keep the frame numbers down because of file size. I think there were 10 or 11. Definitely could have done with more. But my PC struggled to save this file in 'Save for Web'. Trevor, I carved things into legs and arms vertically, just 2 or 3 variables, rather than horizontally. Didn't have as many variables as you possibly. I carefully moved the horizontal & vertical guides across so that her movement was as natural as possible but for some reason, that does not come across in the final gif. The final file size was about 3.8 MB. This evening I clicked on my link in this thread and: First try: she is (almost) gliding according to plan. Second try: Very jerky and some of the frames appear to be missing. Yet I have double checked them and put all the frames to the same time, 0.4 secs. Steve, I was put off working in CS3 initially because the default Animation palette came up as 'timeline' rather than 'frame' and it wasn't until I saw tutorials by Becky and others I guessed how to change this. I only checked your CS3 edition and not the others. Sophie |