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Posted on 21/04/11 09:12:11 AM |
Daniel
Poser Professor Posts: 192 Reply ![]() |
A Magic Moment!
"A Magic Moment" High resolution version: http://i1237.photobucket.com/albums/ff462/DanielTokyo/A_Magic_Moment_High_Res.jpg ![]() |
Posted on 21/04/11 09:27:12 AM |
Daniel
Poser Professor Posts: 192 Reply ![]() |
A Magic Moment!
I built this scene based on some materials that I have built from scratch (except for the human shaders). I had to do a lot of trial and error to achieve the lighting effects that I wanted. All reflections, refractions and transparencies are real "ray-traced" simulation-generated effects. Photoshop was used for some color adjustments. It took about 4 hours to render the whole scene. ![]() |
Posted on 21/04/11 11:38:53 AM |
Steve Caplin
Administrator Posts: 7042 Reply ![]() |
Re: A Magic Moment!
Terrific image! And great to see how it was set up. Just one thing: in the reflection on the glass sphere on the left, the figure appears on the left hand side of the sphere. Surely he should be on the right side? |
Posted on 21/04/11 6:23:50 PM |
Daniel
Poser Professor Posts: 192 Reply ![]() |
Re: A Magic Moment!
Hi Steve. And thanks for the comments. It's always good to have your feedback. Well observed with the reflection of the figure on the left sphere. I tried several combinations of the "nodes" to build the materials (with different reflection and refraction coefficients) before I ended up with the final result. With the coefficients close to those of glass for example, I tried to emulate a sphere with glass around it and a sphere filled with glass (images bellow, left and right respectively). The only difference between the right one and the one that you can see in the main render is a "Frensel" node. I am now running some experimental renders to find out why the image of the figure ends up on the left side of the sphere! By the way, while the spheres have coefficients close to those of glass, the female figures have reflection and refraction coefficients close to those of water! ![]() |