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Posted on 11/12/13 7:35:44 PM
Garfield72
Montage Manceau
Posts: 353

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Re: Challenge 483: The pool pocket problem


Posted on 11/12/13 10:16:49 PM
marlcliff
Knight of Intrigue
Posts: 171

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Re: Challenge 483: The pool pocket problem
my snooker hero. think it was a billiard table


Posted on 12/12/13 3:35:28 PM
gaoxiguo
赤土陶 器战士
Posts: 114

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Re: Challenge 483: The pool pocket problem




Posted on 12/12/13 4:06:53 PM
Deborah Morley
Makeover Magician
Posts: 1319

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Re: Challenge 483: The pool pocket problem
A tricky Challenge.



Posted on 12/12/13 7:44:33 PM
Ant Snell
Specular Specialist
Posts: 576

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Re: Challenge 483: The pool pocket problem


Posted on 12/12/13 9:41:25 PM
michael sinclair
Off-Topic Opportunist
Posts: 1871

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Re: Challenge 483: The pool pocket problem
Here's a re-edit. Oops, I've forgotten to de-saturate the hands--too late now as I have flattened the image and closed PS!





Posted on 12/12/13 10:17:58 PM
puffin31939
Montage Mariner
Posts: 383

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Re: Challenge 483: The pool pocket problem
Our decorating is finished (more or less) so I hoped to contribute this week. I got so far with the Challenge and then real life intervened. Bit of last-minute tweaking to what I had got done but it is nowhere near finished. So warts and all...



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Posted on 13/12/13 01:41:55 AM
vahn
Blue Planeteer
Posts: 55

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Re: Challenge 483: The pool pocket problem
last moment thingy , hope it'll do



Posted on 13/12/13 08:40:23 AM
Steve Caplin
Administrator
Posts: 7052

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Re: Challenge 483: The pool pocket problem
First to finish the table this week was ahmedalij, with a typically atmospheric entry: not only great pockets, but a well-placed woman sitting on the table. I like the fact that the shadows run over her, but there are a couple of issues here. The shadow from the pool cue needs to bend as it goes over her body, rather than being perfectly straight; and there's no way a cue in that position could cast a shadow on her arm. The shadow on the table is well judged, but it shouldn't be darker than the existing shadow. If the light is blocked, then it's blocked - shadows from a single light source aren't added like that. But it's a good entry otherwise.

Good work from GKB, with not only shiny new pockets but a fine collection of added pool equipment. The shadows of the balls should be to the right of them, of course, given the lighting direction; and you've missed a trick with the triangle shadow, which should cast right across the table. I like the wall posters, which blend in very well. And of course the second entry works a treat! A great sense of those pool balls floating. Nicely done.

Some nicely drawn pockets from michael sinclair, although moving the table down means the tricky middle pocket didn't get drawn. As to the water cascading over the lighthouse... I imagine there's a good reason for this, although it's hard to see inside your mind, Michael. One thing: you've expressed motion in the ball by blurring the number, and by adding a long motion trail behind it. But the water, which presumably is also moving, is pin sharp; can't have it both ways! I like the hands in the second entry - but why do you flatten the image? Don't need to do that!

A well-conceived animation from James, with the Ironman from last week bending down to take the shot. There's something about compressing him vertically that's a little awkward, though. Perhaps his head should be looking up as he bends down, in which case it would be full size. A very tricky problem!

Ingenious work from joeysala, who has performed the ultimate cheat and covered the table with a cloth - and I'm sure it wasn't easy to match the shape of the original. Great trophies in the added cabinet, which neatly replaces the curved wall. The table and chairs blend in well. I thought they were too high at first, but now I'm guessing those are tall bar stools.

A clever Christmas theme from Linda Eckert, with tree baubles replacing the pool balls - a very neat touch. Clearly, though, having trouble with those shadows! And I agree, it can be hard to tell what's casting that large cross over the table. But look at the deep shadow next to the left cushion: the light source is clearly to the left of the table, and very high up. In fact, the whole left wall of this room was glazed, and the sun was high in the sky at that point.

I've been intrigued by Frank's 3D work for some time, and it's great to see the technology put to practical use in this example. Not just the pockets, but the pool balls, the triangle and the expertly textured pool cue as well - and everything blends perfectly into the scene. And the advantage of doing it this way, of course, is that you can move the lighting around and all the shadows will draw themselves. I like the HotChiPs name on the balls! Very fine work, Frank.

I was very intrigued by Mariner's entry, not least because I found I was quite unable to say how much of this was based on montage and how much was a found photograph - and that's a compliment, Michael! Can you show the individual components so I can gauge how much work has gone into this?

A beautifully moody scene from Emy, with splendid new pockets. Best of all, of course, is the added scene in the background, which extends the room and gives it a real sense of drama, the black and white conversion adding greatly to the effect. Good work!

It seems tooquilos's pool table has seen better days - and there are some splendid signs of degradation here: the rips in the baize, the broken cue, the overflowing ashtray, the empty can and glass, and of course the graffiti wall behind... all very nicely judged and executed. A splendid tale of gang warfare in the animated version: I really like the waddling walk of the biker, his steaming ears and red face, and his final head nodding, all of which are beautifully achieved. Couple of things that jumped out: the tossed dynamite should perhaps follow a curved arc, rather than a straight line; and the fire in the roof might be more effective if you masked out the tiles in front of it, so it appeared to be coming wholly from the inside. But what a great idea!

Expert pockets from Garfield72, and a great new setting. A curious trio of players, though, and the pool balls look far too big to fit in those pockets - but I shouldn't really complain. Small point: you seem to have forgotten the pocket on this side of the table, to line up with the one opposite.

Nicely shaped pockets from marlcliff, and the pool player fits well in that position. But you do need to watch the raggedness of your cutouts: Refine Edge can help to smooth things out! Small point: shouldn't he be aiming the cue at the white ball?

An intriguing image from gaoxiguo, with a parched surface and a broken-away corner. I like the added animals! Small point: when you use Refine Edge to shrink a selection, as you have done with the cats, it often leaves a square border around the original image frame. Don't forget to delete this!

Good pockets from Deborah Morley, and I like the way the plate neatly covers up the nearest pocket, so you didn't have to draw it. And very nice mice infesting the table! Great blending of tones and colours, with a very cool feel to the whole scene.

I think Ant Snell's entry breaks the rule about always keeping one foot on the floor... but it's such an appealing piece of work, it's hard to complain. Great pockets, and a real challenge for the players!

An enjoyable scene from puffin31939, even if it is "half finished". I like the way the pool balls are much to big for the table, and for the triangle - a really cute idea. Love to see it if you ever get it finished!

Well, I asked for "pockets"... and Vahn has given me proper denim pockets, with a textured table to match. Great shading, but you should run the texture under the shadows on the table as well!

Another very good week.

Posted on 13/12/13 08:52:55 AM
Mariner
Renaissance Mariner
Posts: 3126

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Re: Challenge 483: The pool pocket problem
(Deleted)

Posted on 13/12/13 09:04:39 AM
Mariner
Renaissance Mariner
Posts: 3126

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Re: Challenge 483: The pool pocket problem
(Deleted)


Posted on 13/12/13 09:05:52 AM
Mariner
Renaissance Mariner
Posts: 3126

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Re: Challenge 483: The pool pocket problem
(Deleted)

Posted on 13/12/13 09:29:47 AM
GKB
Magical Montagist
Posts: 4033

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Re: Challenge 483: The pool pocket problem
and you've missed a trick with the triangle shadow, which should cast right across the table.


I can't believe I missed that! It must be an age thing or something!
Perhaps I should upgrade to Photoshop CC and use Filter>Render>Automatic Shadow Generator?


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Posted on 13/12/13 10:10:15 AM
Steve Caplin
Administrator
Posts: 7052

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Re: Challenge 483: The pool pocket problem
GKB wrote:
Perhaps I should upgrade to Photoshop CC and use Filter>Render>Automatic Shadow Generator?



Oh, it'll come...

Posted on 13/12/13 2:34:28 PM
ahmedalij
Atmosphysician
Posts: 262

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Re: Challenge 483: The pool pocket problem
Thank you Steve for you reply, the shadow stuff puzzled me more than the missing pockets .

Posted on 13/12/13 2:44:47 PM
Linda Eckert
maîtresse marocaine
Posts: 148

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Re: Challenge 483: The pool pocket problem
Thank you Steve for the detailed light explanations, the situation was very complicated!

Posted on 13/12/13 3:25:36 PM
marlcliff
Knight of Intrigue
Posts: 171

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Re: Challenge 483: The pool pocket problem
Thank you Steve, created the pockets by overlaying another table and using skew ( thnk) to posston the pockets then masked out the other table. I use drop shadow and then convert t to a layer and then poston it. . Steve Davis was having an off day from spending all that tme in the jungle lol m keeping my phoshop mages to a simple style
MERRY CHRISTMAS Steve, and every one

Posted on 13/12/13 6:54:48 PM
puffin31939
Montage Mariner
Posts: 383

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Re: Challenge 483: The pool pocket problem
Thanks, Steve. I chose the oversize balls because I was originally going to use children in the scene. However I had to delete the children as time ran out and cutouts, shadows etc weren't done. I was left with what you see.

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Posted on 13/12/13 10:32:34 PM
Emy
Composition Chef
Posts: 390

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Re: Challenge 483: The pool pocket problem
Thanks Steve

Posted on 16/12/13 05:42:50 AM
tooquilos
Wizard of Oz
Posts: 2905

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Re: Challenge 483: The pool pocket problem
Thank you Steve for your comments and also the tip about the trajectory of the dynamite. I didn't think of that

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