» Forum Index » The Friday Challenge » Topic: Challenge 489: The road to nowhere |
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Posted on 31/01/14 06:18:34 AM |
joeysala
Perfect Palmist Posts: 604 Reply ![]() |
Re: Challenge 489: The road to nowhere
![]() _________________ "Imagination, not invention, is the supreme master of art........" Joseph Conrad |
Posted on 31/01/14 08:56:59 AM |
Steve Caplin
Administrator Posts: 7025 Reply ![]() |
Re: Challenge 489: The road to nowhere
First to finish the road this week was Ant Snell, who has cunningly turned it into an aircraft carrier - a job it carries out remarkably well. I'd take another look at those shadows, though, especially if the planes are supposed to be taking off. The further from the plane, the higher it will be off the deck: as it stands they all appear grounded, but of oddly different sizes. An apocalyptic fantast from ahmedalij, with much destruction - but the road slicing through the middle of it. As always, I'm impressed by your consistent colour palette. More destruction, this time from tooquilos - well, there are a lot of earthquakes in Japan. And it's a terrific piece of work, with cars buried in the chasms in the ground - very nicely achieved. The animated version tells the story - I like the shaking Seismic Research Centre! And so good to see all your source material. Excellent. A new member this week, and Claudio_F brings us an great first entry with the road replacing a wooden bridge. I like the way you've blended the road into the bridge texture, which keeps the wet feeling - and the man gives it a sense of human scale. Good work, Claudio - and welcome to the forum! A meticulous entry from Frank, with the road beautifully blended into the view from above - it's the shadows of the trees that really do all the heavy lifting here, resulting in a seamless montage in which it's impossible to tell what you've added afterwards. Perfect work, Frank. Faultless. The water ebbs in and out in James's entry: is that a floating bridge? I like the bullet cars that race across it. A great flood defence! And I like the extra action in the second entry. A subtle entry from Eva Roth, as the road becomes overgrown by nature fighting back - you can just see it nestled in the grass. So much for civilisation... good to see you back, Eva. An intriguing entry from Vibeke, which combines a car crashed into a very neatly placed tree with a series of farmers driving tractors, who appear to be farming denim. Perhaps they're growing pinstriped suits? I like the arrangement here - but the nearest tractor needs a shadow. A desolate and surreal scene from bwild, with garbage piled up next to the road, which leads to a cascading waterfall scene. I like the feel of this, but you do need to watch out for your perspective: those chimneys are very much viewed from the side, whereas the rest of the scene is viewed from above. They'd work only if they were placed much higher in the shot (but this would mean extending the scene a long way vertically). A highly effective launch pad from Linda Eckert, beautifully built on stilts reaching out over the sea. I'd maybe lose the low bridge, though, as it seems a mistake to build one so close to the end of the runway - especially with the plane moving at that speed. An aerial roadway from brewell, shooting through the skyscrapers of downtown Tokyo. And it very nearly works - the shadows on the pillars are very effective. The issue, I think, is with the perspective, in the sense that there's far too much of it for this distance from the road, certainly compared with the very shortened perspective of the buildings. You'd only get that degree of foreshortening when you're very close to the subject. A clever entry from Deborah Morley, with the road subtly integrated into a neighbourhood scene. Watch that sloping building - take your angle cue from the side of the bridge in the foreground. I'm having some trouble working out the scenario, though: what are all those people watching? Is it a race track? A beautifully clean scene from Mariner, with a shining new parade of shops and a splendid pavement - I especially like the cycle paths with Japanese text. But watch your perspective - you can't just compress a car like that! This is where the 3D features of Photoshop really come into play, as they'd allow you to position a car perfectly within the scene. A great image from Garfield72, who has integrated the road into a tree-lined avenue - and curved it to completely change its angle of view. Excellent! The only problem here is the car, which has too much perspective for that distance in the scene: trace its vanishing point lines back, and you'll see it was shot with a very much lower horizon. I hugely enjoyed joeysala's Japanese Monopoly board, with the road snaking its way around the edge. Excellent integration of the money and property cards, and that's a great fold in the board. Just need to adjust the angles of the buildings slightly and this would be perfect. |
Posted on 31/01/14 09:48:50 AM |
Mariner
Renaissance Mariner Posts: 3063 Reply ![]() |
Re: Challenge 489: The road to nowhere
Thankyou Steve. |
Posted on 31/01/14 10:16:31 AM |
Deborah Morley
Makeover Magician Posts: 1319 Reply ![]() |
Re: Challenge 489: The road to nowhere
Oops. Thanks Steve. I was so glad to have eventually found part of an image that I could match with the perspective of the road, that I missed that. All the other bits of buildings I tried I did line up with the parapet, but they never looked right. As for the scenario…... |
Posted on 31/01/14 10:38:50 AM |
brewell
Pixel Pentagrammarian Posts: 752 Reply ![]() |
Re: Challenge 489: The road to nowhere
May I have a bit of clarification? My intent was to have the roadway hundreds of meters in the air, far above the buildings. _________________ Is it necessary? Does it work? |
Posted on 31/01/14 12:32:38 PM |
Claudio_F.
* Posts: 20 Reply |
Re: Challenge 489: The road to nowhere
Hi Steve, tks for the welcome and for your kind words... I admire you and your work a lot, so your words are greatly appreciated! Regards. C. _________________ "I'm curious about everything, even things that don't interest me." -- Alex Trebek |
Posted on 31/01/14 1:12:39 PM |
Steve Caplin
Administrator Posts: 7025 Reply ![]() |
Re: Challenge 489: The road to nowhere
It's more to do with the shape of the road. It tapers considerably towards the back, which it would only do if it were very close to the viewer. Here, however, it's in the middle distance, and the buildings around it are almost isometric because of their distance. The sense of perspective diminishes the further an object is from the viewer. |
Posted on 31/01/14 2:07:42 PM |
ahmedalij
Atmosphysician Posts: 262 Reply ![]() |
Re: Challenge 489: The road to nowhere
Thank you dear Steve for the review ![]() ![]() ![]() ![]() ![]() |
Posted on 31/01/14 4:07:16 PM |
brewell
Pixel Pentagrammarian Posts: 752 Reply ![]() |
Re: Challenge 489: The road to nowhere
Ah. The road. i think I got it. Thanks for that perspective. ![]() _________________ Onward and upward! Excelsior! |
Posted on 31/01/14 6:04:30 PM |
vibeke
Kreative Kiwi Posts: 2166 Reply ![]() |
Re: Challenge 489: The road to nowhere
Thanks Steve, you are right about the shadow, i softened it too much. The tree is one of PS new pattern trees. _________________ Perfect confidence is granted to the less talented as a consolation prize. |
Posted on 01/02/14 8:11:56 PM |
Frank
Eager Beaver Posts: 1750 Reply ![]() |
Re: Challenge 489: The road to nowhere
Thanks Steve, it was a hard challenge which changed directions a few times. Appreciate the comments. |
Posted on 02/02/14 12:24:04 PM |
Garfield72
Montage Manceau Posts: 353 Reply ![]() |
Re: Challenge 489: The road to nowhere
Thank you steve. I had not thought to check with vanishing lines. |
Posted on 03/02/14 12:36:48 PM |
Eva Roth
Luminous Liberator Posts: 269 Reply ![]() |
Re: Challenge 489: The road to nowhere
Thanks Steve. Would cheat more often if I had the time... |
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