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Posted on 06/09/18 2:34:24 PM
lwc
Hole in One
Posts: 3320

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Re: Challenge 721: The cellar door
Nice peacock Michael...

I never compare my poor gif animations to the work of the video experts... it's too much like comparing apples to 'donkeys'...





Posted on 06/09/18 2:47:49 PM
srawland
Pixel Perfectionist
Posts: 885

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Re: Challenge 721: The cellar door
Very nice Michael Sinclair

Loyd it always amazes me what you can do with a GIF.

One of these days I'll have the time to work out how to create a realistic looking animated door opening. Unfortunately, it wasn't this time and I had to try something simpler.

Animation: http://vimeo.com/288660686






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Posted on 06/09/18 3:21:17 PM
Mariner
Renaissance Mariner
Posts: 3124

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Re: Challenge 721: The cellar door
Thanks Michael. I like your palace.

Posted on 06/09/18 4:05:28 PM
Jota120
Ingenious Inventor
Posts: 2615

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Re: Challenge 721: The cellar door
This just deviated, unintentionally, and can't refine some other bits now, but I see some of you have, so I'll excuse myself (cough, bow and exit)


For latest granddaughter Winnie Alice.... 1 day old

Posted on 06/09/18 4:08:31 PM
GKB
Magical Montagist
Posts: 4033

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Re: Challenge 721: The cellar door
srawland wrote:

One of these days I'll have the time to work out how to create a realistic looking animated door opening. Unfortunately, it wasn't this time and I had to try something simpler.



Hi Sara

In Hit Film go to Effects>Warp>Quad Warp and drag that effect onto your door layer.

Twirl open the effect and you will see controls for all four corners. Just tweak the start position and the end position and key frame between the two. It may be a good idea to keyframe all four corners just to lock them in place where you don't want them moving. A creaking sound effect would finish it off nicely





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Posted on 07/09/18 02:03:48 AM
lwc
Hole in One
Posts: 3320

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Re: Challenge 721: The cellar door
Thanks Sara... I enjoy making gif animations.

Posted on 07/09/18 02:12:09 AM
lwc
Hole in One
Posts: 3320

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Re: Challenge 721: The cellar door
"Every Picture Tells a Story" is amazing Mariner... you continue to raise the bar higher.

A question... do you add noise to some parts of your structural images? Close inspection may have me fooled and I'm just imagining things that aren't there.




Posted on 07/09/18 02:52:09 AM
tooquilos
Wizard of Oz
Posts: 2904

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Re: Challenge 721: The cellar door

Thank you everyone for your positive comments Sophie, my granddaughter will be very pleased to read these!!

Loyd, the pigeons on the ground..are they are a gif or is it a video with background removed? Very realistic movement

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Posted on 07/09/18 03:42:40 AM
Mariner
Renaissance Mariner
Posts: 3124

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Re: Challenge 721: The cellar door
lwc wrote:
...amazing...
A question... do you add noise to some parts of your structural images? Close inspection may have me fooled and I'm just imagining things that aren't there.

Thank you Loyd. Yes, I often add texture to stonework and featureless surfaces. The hearth and the floor have been texturized a bit. I try to keep it to the bare minimum, otherwise it can look ugly.


Posted on 07/09/18 04:17:48 AM
srawland
Pixel Perfectionist
Posts: 885

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Re: Challenge 721: The cellar door
GKB wrote:
srawland wrote:

One of these days I'll have the time to work out how to create a realistic looking animated door opening. Unfortunately, it wasn't this time and I had to try something simpler.



Hi Sara

In Hit Film go to Effects>Warp>Quad Warp and drag that effect onto your door layer.

Twirl open the effect and you will see controls for all four corners. Just tweak the start position and the end position and key frame between the two. It may be a good idea to keyframe all four corners just to lock them in place where you don't want them moving. A creaking sound effect would finish it off nicely



I'll check it out. However, I have found that lots of the cool things I want to do are only available in Pro and not in Express.

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Posted on 07/09/18 04:21:42 AM
srawland
Pixel Perfectionist
Posts: 885

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Re: Challenge 721: The cellar door
Anna, I'd like to know what was in that book!

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Posted on 07/09/18 06:58:16 AM
GKB
Magical Montagist
Posts: 4033

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Re: Challenge 721: The cellar door
srawland wrote:
GKB wrote:
srawland wrote:

One of these days I'll have the time to work out how to create a realistic looking animated door opening. Unfortunately, it wasn't this time and I had to try something simpler.



Hi Sara

In Hit Film go to Effects>Warp>Quad Warp and drag that effect onto your door layer.

Twirl open the effect and you will see controls for all four corners. Just tweak the start position and the end position and key frame between the two. It may be a good idea to keyframe all four corners just to lock them in place where you don't want them moving. A creaking sound effect would finish it off nicely



I'll check it out. However, I have found that lots of the cool things I want to do are only available in Pro and not in Express.


Don’t worry, it’s there in the Express version.

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Posted on 07/09/18 09:09:47 AM
Steve Caplin
Administrator
Posts: 7047

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Re: Challenge 721: The cellar door
First to venture into the cellar was DavidMac, with cunningly opened doors and interesting shadows. Perspective on that left cellar door is odd - that square panel doesn’t look right to me - and shutters only have iron straps on the outside, not the inside. I like the woman behind the curtain, though.

A fun entry from Josephine Harvatt, with Thomas the Tank Engine coming out of a cunningly devised tunnel. Very cute!

A cinematic first entry from lwc, with a zoom and pan into a grisly-looking kennel. I like the slightly distressed stencil, but there’s something not quite right about the brick walls seen through the barred windows. Too bright? An outstanding second entry, with animation everywhere - the flying pigeons, the panting dogs, and especially the subtle twist of the head of the pigeons on the ground.

GKB gives us a fine cheese shop, complete with burnished copper sign (although a stencil font would mean a lot more fixings for the sign maker). Fine opened shutters - but again, they have iron straps only on the outside - and an excellent array of signs and notices. Should the giant mouse perhaps be more shaded on the left?

Some beautiful lighting from tooquilos - and there’s a real sense of misty haze to this street. Magnificently opening door in the animated version, with a tremendous movie to follow (I like the rolling stone doorway particularly) depicting an endless series of doors and passageways. Glorious, Anna.

A neat inversion from Mariner, who has turned the scene around so that the outside is now the inside. This has resulted in the need for a complete reversal of lighting as well - astonishing! I can’t begin to imagine the amount of work you’ve put into this. Small point: the fire is leaning behind her to dust an object that’s slightly in front of her. Otherwise perfect.

I like the way Deborah Morley’s skeleton is climbing out of the cellar. That’s a neatly created interior, too. I was going to ask about the sleeping dog, but I think I’ll just let it lie.

A magical journey from michael sinclair, who is pushing animated GIFs to their limits: terrific perspective on the opening door, a cunningly built passageway, and a glorious setting for the peacock (is that a real place?). Most enjoyable.

A dark entry from srawland, with some light glinting out of the low entrance. Should the light stop dead at the front of the passageway? Or should some spill out onto the road? Love the parallax zoom in the animated version, and your toying with scale is ingenious. I really enjoyed this one. You do need to shear the bottom of the door as it slides up, though.

A load of barrels from Jota120, most of them placed rather curiously over rather than inside the doors and windows. Not sure what you’re aiming for here, Trevor, but congratulations on the latest little Jota.

Posted on 07/09/18 09:29:57 AM
Mariner
Renaissance Mariner
Posts: 3124

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Re: Challenge 721: The cellar door
Thanks Steve. I did put in many hours of "work" on this. Enjoyed every minute.
Steve wrote
...Small point: the fire is leaning behind her to dust an object that’s slightly in front of her...

How? Please clarify.

Posted on 07/09/18 10:45:48 AM
tooquilos
Wizard of Oz
Posts: 2904

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Re: Challenge 721: The cellar door
Thank you Steve

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Posted on 07/09/18 11:13:39 AM
lwc
Hole in One
Posts: 3320

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Re: Challenge 721: The cellar door
Thanks Steve....

Yes, the background is a little too bright, but laziness set in and I did nothing to fix it. Also the bars were not defined enough in the first entry.





Posted on 07/09/18 11:19:09 AM
lwc
Hole in One
Posts: 3320

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Re: Challenge 721: The cellar door
Sara, your horror video is great.... my daughter and grandchildren's favorite holiday is Halloween. I'll have to share it with them.

Posted on 07/09/18 11:38:23 AM
lwc
Hole in One
Posts: 3320

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Re: Challenge 721: The cellar door
G'day Anna,

The birds are all gif animations. So far I've only used bird videos (a falcon) in an animation twice, once in DavidMac's photography and off topic thread, have a look here.

And once in a 'failed to make the cut' entry for your 'trip to London' challenge...



The file was titled 'The Gerbil Hat'.

Posted on 07/09/18 12:34:10 PM
Steve Caplin
Administrator
Posts: 7047

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Re: Challenge 721: The cellar door
Mariner wrote:
Thanks Steve. I did put in many hours of "work" on this. Enjoyed every minute.
Steve wrote
...Small point: the fire is leaning behind her to dust an object that’s slightly in front of her...

How? Please clarify.


Sorry - for "fire" read "girl". Bizarre autocorrect.

Her body is twisted away from her feet, which are themselves angled backwards. This suggests that she's reaching to dust behind her, perhaps reaching an object on the windowsill. The vase is on a level with her, maybe slightly in front of her.


Posted on 07/09/18 1:30:28 PM
Jota120
Ingenious Inventor
Posts: 2615

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Re: Challenge 721: The cellar door
Thanks Steve. Yes I think not clear what is going on with the barrels, floating, but at least she took one away. CAMRA to the rescue.


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