» Forum Index » The Friday Challenge » Topic: Challenge 1044: The bus turnaround |
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Posted on 13/03/25 02:04:32 AM |
tooquilos
Wizard of Oz Posts: 2885 Reply ![]() |
Re: Challenge 1044: The bus turnaround
![]() _________________ Dorothy: "there's no place like home!" |
Posted on 13/03/25 02:05:05 AM |
tooquilos
Wizard of Oz Posts: 2885 Reply ![]() |
Re: Challenge 1044: The bus turnaround
Well done to everyone this week. Fabulous entries for a very challenging challenge. http://vimeo.com/1065309698 ![]() _________________ Wicked Witch of the West: I'm melting! I'm melting! |
Posted on 13/03/25 10:05:31 AM |
GKB
Magical Montagist Posts: 3970 Reply ![]() |
Re: Challenge 1044: The bus turnaround
Thank you Anna. I must admit that when I saw this week’s challenge I had a strong urge to run away screaming but, in the end, I thoroughly enjoyed it and learned a lot about using Cinema. Great fun. _________________ Whatever you do in life do it with the enthusiasm of a 4-year old in a Batman suit. |
Posted on 13/03/25 10:54:11 AM |
Mariner
Renaissance Mariner Posts: 3006 Reply ![]() |
Re: Challenge 1044: The bus turnaround
What amazingly good bus station construction workers turned up this week. Very well done! Now for something completely different: ![]() |
Posted on 13/03/25 11:31:14 AM |
Ben Boardman
Printing Pro Posts: 601 Reply ![]() |
Re: Challenge 1044: The bus turnaround
Some great entries this week, sadly I am not able as Cyclone Alfred had other ideas & took out our power. |
Posted on 13/03/25 2:38:45 PM |
Mariner
Renaissance Mariner Posts: 3006 Reply ![]() |
Re: Challenge 1044: The bus turnaround
Artist Jo Chapman undertook detailed research into the history of the local area and this inspired the thinking behind the steel sculpture in Station Square entitled ‘Blackwall Line’ installed in spring 2020. ![]() |
Posted on 14/03/25 09:16:41 AM |
Steve Caplin
Administrator Posts: 6990 Reply ![]() |
Re: Challenge 1044: The bus turnaround
First to drive the bus this week was GKB, with an extraordinary new terminus building. Apart from the fact that the new owners are going to spend all their time cleaning pigeon crap off that suspended platform, how is anyone going to get in? Not only are there no windows, the doors seem to have been bricked up. I like all the signage, though. The remodelled glass-walled entry is really rather beautiful, although the lack of a staircase does make me wonder if the upper floor is going to get much use. Interesting that the only thing that jars here is the perspective on the rubbish box, which I imagine is a photograph rather than a 3D model. The interior view is a splendid addition, complete with the correct background seen through the windows – Google Streetview, I imagine, has proved useful here. Outstanding work this week, Gordon. A splendid if slightly improbable zoo from Ant Snell, with a selection of animals that seem to have taken exception to the bus driver (unless that bloody figure is a zoo keeper). Great views from above of all the animals. You really set yourself a tricky task in trying to bend the gates around that tight curve, though. Easier to move them half way down one of the straight sides? I’d been wondering how you’d all find suitable images of buildings from above, and then lwc's entry made it obvious – Google Maps. It’s a good solution, and slots neatly into the space. I imagine that this week it’s run out of Canadian maple syrup. I was rather amused by michael sinclair’s “thinking out of the bus” moment, with its visual demonstration of the fact that buses like to hunt in packs of three. Interesting concept. I always enjoy your two-framers, and the motorway image works well – except, as Gordon points out, you’re driving on the wrong side of the road. Unless the lack of traffic means this is in a less populated country? In which case, that bus really is on diversion. I was hugely impressed with Frank's entry, largely because I don’t think Frank has access to 3D modelling software. But it doesn’t look like a photograph, so I’m somewhat at a loss to interpret what I’m looking at. But the colour and tone, the grime, and the extraordinarily appropriate selection of people make this a perfect entry. Do explain how you did it! I’m always intrigued at the way DavidMac uses 3D models just to sketch out basic shapes, and it was instructive to see the basic work in progress model. The end result is truly remarkable, not least for its fine selection of people viewed from above (where did you and Frank find them all?). Your tour-de-force skylight is, of course, the crowning glory of the image. The only thing that bothers me in this otherwise exceptional image is the flat roof, whose surface looks more like Gaussian Noise that concrete. Change this for a photographed texture and I think it will give the whole image a lift. Maybe add some banding around the edge. A major environmental upgrade from tooquilos, who has turned the blank space into a real community asset. No railings to stop toddlers toddling into the pool, though? Great to see it all brought to life in the animated version, although I must protest at the thick black exhaust from the bus – those are both electric buses! And now for something completely different, indeed, from Mariner. It’s a beautiful scene, with its attractive lake and foliage. I can’t quite work out what the couple on the island are up to, but zooming in does reveal her feet to be at a curious angle. Just a couple of points: I’d use a brush to wiggle the mask around the stones, rather than just using a smooth curve, and maybe blur the edge of the grass at the back where it meets the trees. The reflections in the water are splendid, but don’t forget to reflect the bridge! It wasn’t till later that I realised you’ve actually rebuilt the buildings in the background, removing the trees that were covering them… now that shows real dedication. |
Posted on 14/03/25 10:14:32 AM |
GKB
Magical Montagist Posts: 3970 Reply ![]() |
Re: Challenge 1044: The bus turnaround
It’s amazing what you don’t see even when you’re looking at it. The brick wall did have a Boolean hole in it for the windows but I must have switched it off somehow. I didn’t see it until just now😱 Yes I had the idea of seeing the scene from inside the terminus. It only took a moment to realise that Google Earth might give me the background and, lo, there it was complete with a bus in the right place. Just had to change the destination board. I thoroughly enjoyed this challenge. Good work everyone. _________________ Why is it that all the contestants in the ‘Miss Universe’ contest are all from Earth? |
Posted on 14/03/25 10:36:44 AM |
Mariner
Renaissance Mariner Posts: 3006 Reply ![]() |
Re: Challenge 1044: The bus turnaround
Thank you Steve. You spotted all my faults. I saw them too, but this was such a long job that I had lost staying power by day 6 and just hoped no-one would notice my faults.
He has gone down to look at the large carp near the bank and she just followed to take a photo on her mobile phone. |
Posted on 14/03/25 11:26:15 AM |
GKB
Magical Montagist Posts: 3970 Reply ![]() |
Re: Challenge 1044: The bus turnaround
Just checked the original Cinema file to discover that I had actually created the boolean correctly and, believe it or not, the transparency on the doors is actually there. What you see is actually the floor of the building which has the same brick texture. It took a while to figure this out as everything seemed to be as it should. Once I removed the brick floor it all showed as it should. As I said, it's amazing what you don't see ![]() _________________ ![]() |
Posted on 14/03/25 11:28:21 AM |
Frank
Eager Beaver Posts: 1733 Reply ![]() |
Re: Challenge 1044: The bus turnaround
Thanks Steve: The people were extracted one by one from another photo I googled of people waiting at a bus Stop. The terminal itself was extracted from a 3D site, rotated to fit, captured, and then modified ref shadows, lighting, etc. Trees were added using Filter > Render > Tree. |
Posted on 14/03/25 1:19:44 PM |
DavidMac
Director of Photoshop Posts: 5551 Reply ![]() |
Re: Challenge 1044: The bus turnaround
That's because I use the incredibly fast Sketchup modeler which is aimed at architects and designers and outputs drawings. There are third party renderers for it but they are costly and I can barely justify the cost of Sketchup itself alone. However the new 2025 release of one week ago now has PBR materials and Lightdomes. It's not a full renderer but it comes close'ish and happens in real time as you draw. I have just installed it, but I haven't had time to try it yet.
This site XOIO-AIR is one main source. It has a collection of green screen people seen from a above. XOIO-AIR is packed with 2D and 3D goodies. Objects and people. As well as links and tutorials. Well worth a visit HotChippers!. I also keep a personal library of my own cutouts.
It's less an exercise in PS technique than one of visualisation. Trying to work out what would be reflected and how can be really fascinating. Well to me anyway.
Yes. I was aware but I had rather run out of steam by then. Laziness ruled. _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 14/03/25 1:38:43 PM |
lwc
Hole in One Posts: 3121 Reply ![]() |
Re: Challenge 1044: The bus turnaround
Thanks Steve! |
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