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Posted on 12/04/26 10:43:57 PM
vibeke
Kreative Kiwi
Posts: 2188

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Re: Challenge 1100: The San Francisco Earthquake
A mix of Ai and old fashion PS.
I'd love to keep playing, but I have a friend coming for dinner and to stay the night and tomorrow morning I'm driving to Christchurch (450km) for my granddaughters graduation.



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Posted on 12/04/26 11:52:19 PM
vibeke
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Posts: 2188

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Re: Challenge 1100: The San Francisco Earthquake
Ben Boardman wrote:




Beautifull work.

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Posted on 13/04/26 1:30:44 PM
Frank
Eager Beaver
Posts: 1848

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Re: Challenge 1100: The San Francisco Earthquake- Howard Street


Posted on 13/04/26 4:56:27 PM
DavidMac
Director of Photoshop
Posts: 6117

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Re: Challenge 1100: The San Francisco Earthquake
Frank that's lovely!

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 13/04/26 4:56:30 PM
DavidMac
Director of Photoshop
Posts: 6117

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Re: Challenge 1100: The San Francisco Earthquake
Ooops! Double post removed.

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 13/04/26 5:34:38 PM
DavidMac
Director of Photoshop
Posts: 6117

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Re: Challenge 1100: The San Francisco Earthquake
Like Anna I have used the new beta Rotate Object Tool, but quite differently.

I have also ruptured the house so it's breaking away from part of its ground floor.

Out of curiosity I tried without the Rotate Object Tool to make a comparison. I didn't see it through. Whilst it is theoretically possible (and the quality is far better) it would have meant a massive dissection and rebuild with different facets differently distorted. A solid days work on its own without all the other creation of the torn open carcass.

Frankly the poor smudgy quality of the image helped me get away with this.



In the original "Steamboat Bill" stunt Buster Keaton is standing. Somehow in this context he looked too posed so I sat him down.

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 14/04/26 12:50:37 PM
Frank
Eager Beaver
Posts: 1848

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Re: Challenge 1100: The San Francisco Earthquake
Thanks David.
Nice job on your dissection.
I think the new Rotate tool will be very useful although when I try to use it - no free credits remaining.

Posted on 14/04/26 2:26:16 PM
DavidMac
Director of Photoshop
Posts: 6117

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Re: Challenge 1100: The San Francisco Earthquake
Frank wrote:
Thanks David.
Nice job on your dissection.
I think the new Rotate tool will be very useful although when I try to use it - no free credits remaining.


You get a few free introductory credits to seduce you but once they are gone you need a credit plan. The rules for credits are very variable and it's sometimes hard and confusing to determine on Adobe's site what is the best way to go.

I am on the Photographer's plan which is the cheapest basic plan (with Lightroom included). I pay the single payment annual subscription, rather than monthly, which is the cheapest way to go. It gets you little to no credits so I have now bought the minimum basic Firefly plan (also single payment annual) which buys me 2000 credits per month. This plan gives me unlimited Firefly access and credit based access to partner add ins like Topaz, Flux and Gemini. How many points they consume is variable and based on how much online resources they use. It may, for example, depend on image size. (The Rotate Object tool uses 20 credits for the first rotation but, after that, the object remains 'live', a bit like a smart object, and can be re-edited with no further credits being used.)

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 16/04/26 10:51:31 AM
Mariner
Renaissance Mariner
Posts: 3298

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Re: Challenge 1100: The San Francisco Earthquake
Well, this one was fun. The research alone took hours finding objects in Google Lens and checking out Howard Street and South Van Ness Avenue in Google Earth. All in vain. It’s nothing like it was on 18th April 1906. It’s been completely rebuilt. All the old monochrome photographs I found were of poor quality, so I had to play it by ear to some extent. Building 4 is close to the way it used to be including the flag pole, so I couldn’t resist including it. No AI was used in colouring this picture.

The Motor Vehicles

Tourist Roi-des-Belges Touring Car - AI Overview
The image displays a 1906 American Tourist Roi-des-Belges Touring Car, a rare example of early American automotive history designed by Harry Stutz. 
It features a 35/40 hp L-head four-cylinder engine. 
The car has a three-speed manual transmission. 
It is bodied with "Roi des Belges" (King of the Belgians) style touring coachwork.
 One example was sold for $612,000 at a 2008 auction. 

Ford Model T- AI Overview
This image features a vintage Ford Model T automobile, widely recognised as the "Car of the Century". 
Based on the visual characteristics, this car is a 1914 Ford Model T Touring.
Body Style: It has a four-seat touring body with a functional door for the rear passengers but typically no door for the front passenger on the left side (common for US-produced 1914 models)

Sorry, I was unable to find a 1906 Model T of good enough quality for my picture.



Posted on 16/04/26 11:49:51 AM
Mariner
Renaissance Mariner
Posts: 3298

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Re: Challenge 1100: The San Francisco Earthquake
While checking out my picture here I noticed that Unsplash had put watermarks all over my blue sky. There were about 70 of them. They were so faint that I didn't spot them even while adding the two seaguls. I just spent 30 minutes getting rid of them and editing my earlier entry.
Why on earth would anybody put 70 watermarks on a blue sky?

Posted on 16/04/26 12:37:55 PM
DavidMac
Director of Photoshop
Posts: 6117

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Re: Challenge 1100: The San Francisco Earthquake
Mariner wrote:
I just spent 30 minutes getting rid of them ......


Wouldn't have been easier just to find another sky?

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 16/04/26 1:01:59 PM
DavidMac
Director of Photoshop
Posts: 6117

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ve things grubby
Mariner wrote:
All in vain. It’s nothing like it was on 18th April 1906. It’s been completely rebuilt. All the old monochrome photographs I found were of poor quality.


Yes my experience too. Fortunately, because I was using and matching the old photo as my base, I wasn't too concerned with quality otherwise I would have been hard put to do my image.

I like this Michael. The re-constructions are excellent and the fact that you have not been able to produce your usual pristine finish and had to leave them a bit 'grubby' has added a very unusual quality. The colourisation is very well done and still has a slightly monochrome feel to it.

One teeny niggle - Are the monochrome plants in front of the right hand house deliberate or have you fallen into the trap, that so constantly and irritatingly catches me, of getting so concentrated on one aspect that another slips by unnoticed? Woods and trees?

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 16/04/26 2:01:02 PM
Mariner
Renaissance Mariner
Posts: 3298

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Re: Challenge 1100: The San Francisco Earthquake
DavidMac wrote:
Mariner wrote:
I just spent 30 minutes getting rid of them ......


Wouldn't have been easier just to find another sky?

Two reasons
1. I love this "work" and have a technique I have developed for getting rid of watermarks. I could have found another sky out of the dozens I have in my library, but it was more interesting to remove the watermarks.
2. It's off-putting to see a picture with a miserable sky. That's why I avoid monochrome. That's why artists, and I consider myself an artist, rarely, if ever, use monochrome. The sky creates the mood of the picture, and I don't like miserable moods. Who does?



Posted on 16/04/26 2:22:39 PM
Mariner
Renaissance Mariner
Posts: 3298

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Re: Challenge 1100: The San Francisco Earthquake
Thanks David

...One teeny niggle - Are the monochrome plants in front of the right hand house deliberate or have you fallen into the trap, that so constantly and irritatingly catches me, of getting so concentrated on one aspect that another slips by unnoticed? Woods and trees?


This is a mistake. The plants were green and white but somewhere I must have messed up.
Here are the originals:




Posted on 16/04/26 11:21:36 PM
dwindt
Realism Realiser
Posts: 1031

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Re: Challenge 1100: The San Francisco Earthquake
I attempt a total rebuild of the image, using what I could make out in the reference photo. I tried to stay as true as possible to the brief image. I did add png fences. I didn't fancy how my texture of the main building right wall came out. It was to inconsistent, so I selected the best section of the wall and attempted to create a seamless tile of the pattern. I couldn't replica the original pattern successfully, but I did get a more consistent pattern, so I ran with that.




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Posted on 16/04/26 11:23:22 PM
dwindt
Realism Realiser
Posts: 1031

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Re: Challenge 1100: The San Francisco Earthquake
Then I used the PS rebuild to generate a color image of the street. Ai did do it's own thing with the shadows, which is a pity. I could have tweak them in PS but it's late and I have so much going on at the moment, so I won't. PS rebuild of an image is a long process in directing ai towards what you want but it is rewarding. For a brief image, it works way better than text prompting it. Apart from the shadows, I'm impressed with it's outcome. There's great potential here.





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The grass is greener on the other side of the fence because there is more $hit there.

Posted on 17/04/26 03:16:47 AM
Mariner
Renaissance Mariner
Posts: 3298

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Re: Challenge 1100: The San Francisco Earthquake
Dennis, that is excellent work. Well done. Great colouring job, Mr Ai.


Posted on 17/04/26 03:20:32 AM
Mariner
Renaissance Mariner
Posts: 3298

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Re: Challenge 1100: The San Francisco Earthquake
Frank, marvellous.

Posted on 17/04/26 03:42:50 AM
Mariner
Renaissance Mariner
Posts: 3298

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Re: Challenge 1100: The San Francisco Earthquake
David wrote
...The colourisation is very well done and still has a slightly monochrome feel to it.


David, I am somewhat lacking in colouring skills, but I am getting better. The AI users among us have shown what can bre done, but I cannot yet bring myselff to get my hands dirty. Maybe next time.


....One teeny niggle - Are the monochrome plants in front of the right hand house deliberate or have you fallen into the trap, that so constantly and irritatingly catches me, of getting so concentrated on one aspect that another slips by unnoticed? Woods and trees?


Yes, woods and trees. Look again, it's fixed.



Posted on 17/04/26 07:55:08 AM
DavidMac
Director of Photoshop
Posts: 6117

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Re: Challenge 1100: The San Francisco Earthquake
Dennis. That is just astonishing!

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......
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