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Posted on 13/05/26 08:37:48 AM
DavidMac
Director of Photoshop
Posts: 6244

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Re: Challenge 1104: The stairway to nowhere
Dennis this is quite extraordinary. It looks so simple! But when it is that simple with nothing to detract it's going to get minutely examined, and this withstands it. It's not merely structurally convincing but the materials are impeccably matched! This is not the builder moving in and filling the gap .... this has been there from the day the building was constructed. The subtle hand rail reflections also really help bind this together.

This is so 'quiet' .......... and so good!

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 13/05/26 09:52:18 AM
Mariner
Renaissance Mariner
Posts: 3340

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Re: Challenge 1104: The stairway to nowhere
Dennis I too am very impressed by your rebuild.
Please tell me you didn't use AI.


Posted on 13/05/26 1:36:30 PM
DavidMac
Director of Photoshop
Posts: 6244

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Re: Challenge 1104: The stairway to nowhere
Mariner wrote:
Please tell me you didn't use AI.


Dear God! I didn't think of that. I hope not too.



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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 13/05/26 2:53:06 PM
dwindt
Realism Realiser
Posts: 1084

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Re: Challenge 1104: The stairway to nowhere
Lol...I had no idea what to do with this challenge so thank you David and Michael.

I loved your stairs and was wondering how to get up there from the first landing when, like Frank (lovely entry Frank) I realized that it would merely need a landing extension. I like how Frank handled the lower right. It struck me as too much work so I cut the far door and right wall in strategic places and stretched the door to allow more room for the fly-over.

It was harder that I thought but I enjoyed trying to match the style and architecture, the best I could.

No AI. I did use a 3D tile floor. It didn't give me the sense of fitting properly, so I painted dust over it, painted in the grout lines, added subtle reflections and shadows, then closed my eyes and gaussian blurred the layers.

Not an easy task to tackle so well done everybody for the many interesting and I'm sure, difficult approaches to deliver upon the brief.

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Posted on 13/05/26 9:29:25 PM
Frank
Eager Beaver
Posts: 1876

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Re: Challenge 1104: The stairway to nowhere
Thanks Mariner and Dennis - lovely entry Dennis - well done.

Posted on 14/05/26 01:08:51 AM
tooquilos
Wizard of Oz
Posts: 2985

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Re: Challenge 1104: The stairway to nowhere
http://vimeo.com/1191423590?fl=pl&fe=sh

That's excellent Dennis. It looks like it's always been there.



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Posted on 14/05/26 01:41:40 AM
vibeke
Kreative Kiwi
Posts: 2202

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Re: Challenge 1104: The stairway to nowhere
This one was difficult, I love all the different and clever solutions.
I made heavy use of Harmonize, Used AI to create the pool. The balustrade is from my hallway. The table and chair and the kids from Adobe Stock.
stairway-to-nowhere by Vibeke Friis, on Flickr



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Posted on 14/05/26 4:22:56 PM
Mariner
Renaissance Mariner
Posts: 3340

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Re: Challenge 1104: The stairway to nowhere


Posted on 15/05/26 08:33:20 AM
Steve Caplin
Administrator
Posts: 7174

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Re: Challenge 1104: The stairway to nowhere
First to bridge the gap this week was Ant Snell, with an ingenious winch device – and the Accessible Lift sign explains it all. The opened doors are excellent. I like the way the man in the wheel chair is holding the strap. Excellent. The rock climbing entry is splendid, with great characters – I was particularly amused by the man in the suit on the left. Well, that’s one way to get across the gap!

A second staircase from DavidMac, and an ingenious solution. Yes, I can believe this was incredibly difficult to pull off: all those conflicting angles! The added wall shadows caused by the steps are perfect. And you’re right about the bizarre tiling, which I hadn’t noticed. The pool slide is a perfect fit – drawn from scratch? Can’t see how you’d have matched the perspective otherwise. A good opened door (complete with reflection!) and neatly made glass barrier. And glad you didn’t forget the reflection! Very good. The wheelchair trolley – there might be a better name for it – is an astonishing device, which I’m sure breaks all health and safety rules. It is vey cute, though, despite being an obvious death trap.

Of course, an elevator on the left would have been the perfect solution, as lwc points out. At first I thought it was a hallway, till I saw the sign at the bottom of the stairs. Perhaps it needs a button on the outside, and maybe a floor indicator above? Nicely done, although the angle of that barrier is slightly off.

A major rebuild from Frank, with the new observation deck creating the need for the narrow walkway. The woman on the left is at exactly the right angle, a perfect fit. Detailed, meticulous and immaculate work, Frank – beautifully done. I like this a lot.

I like how dwindt has created a route around the side of the staircase, apparently using the original tiles. Am I right in thinking no 3D involved this week? Not sure why you added the two steps, though; looking at the wall on the left, the platform at the end seems to be at the same level as the floor in the foreground.

It seems tooquilos's solution is to close the pool area entirely. I like how you’ve removed the light on the left wall, and the general air of tattiness. The faded poster works well, too, nicely blended into the scene. Surprising goings-on in the animated version – I didn’t expect a shark tank! Or indeed the dinosaur at the bottom. Splendid!

I like Vibeke's addition of the chair and table, and the pool at the bottom. The kids are great, with added reflections. I still can’t see how to get to the platform, although the barrier is a good idea.

I was expecting a remodelling exercise from Mariner, but… not this! The entire scene rotated and rebuilt, with a new staircase on the right making perfect sense of the platform. Astonishing. If I were being fussy I’d query the perspective of the floor tiles in the foreground, but as David pointed out they were rather bizarre to begin with. Oh, and by the way – four star hotel, it wasn’t.

Posted on 15/05/26 08:46:36 AM
Mariner
Renaissance Mariner
Posts: 3340

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Re: Challenge 1104: The stairway to nowhere
Thanks Steve. I had many hours of fun.

Google AI search told me it was four star. Never trust AI completely. Apologies.


Posted on 15/05/26 10:35:58 AM
DavidMac
Director of Photoshop
Posts: 6244

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Re: Challenge 1104: The stairway to nowhere
Steve Caplin wrote:
Yes, I can believe this was incredibly difficult to pull off: all those conflicting angles!

The pool slide is a perfect fit – drawn from scratch?


All three of my entries started with very basic 3D models created using Sketchup 3D's ability to match model to the perspective of a 2D image by vanishing point analysis. I used it just for the very basic constructions. The finishing was all done in photoshop.

The wheelchair trolley is an astonishing device, which I’m sure breaks all health and safety rules.


I have stayed twice in Agadir, in quite different places, and in a few other places in Morocco. I think I can safely say that the health and safety directives we are accustomed to in the UK and Europe are not very rigorously applied there!!!

I really enjoyed this one Steve and, as well as Photoshop, it got me brushing the dust off some neglected 3D skills.

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 15/05/26 12:46:02 PM
lwc
Hole in One
Posts: 3545

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Re: Challenge 1104: The stairway to nowhere
Steve Caplin wrote:
Perhaps it needs a button on the outside, and maybe a floor indicator above?


Ha, thought of it and then promptly forgot... thanks!


Posted on 20/05/26 11:38:53 AM
Frank
Eager Beaver
Posts: 1876

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Re: Challenge 1104: The stairway to nowhere
Thanks Steve, lots of work, good challenge.
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