» Forum Index » The Friday Challenge » Topic: Challenge 838: The ash tunnel |
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Posted on 08/01/21 10:09:08 AM |
DavidMac
Director of Photoshop Posts: 5666 Reply ![]() |
Re: Challenge 838: The ash tunnel
Thanks Steve. It's exactly the kind of thing I like.
Both Pixel Squid objects. Neither would rotate to quite the right position and both had dodgy perspective (relative to my image). I did my best in 2D to try and ameliorate the problems but short of taking them apart and re-shaping and re-assembling the constituent faces it doesn't work.
Yes my original aim was for a flat sterile look. That might be correct but it was rather dull. Which is why I was happy to accept Mariner's suggestion and/or bait.
Thanks again. I really enjoyed this one so it didn't feel like work. This entry took me right back fifty eight years to my first ever film job. I began in 1964 as a trainee with the National Coal Board Film Unit shooting underground. I remember these type of trolleys and the wobbly dodgy tracks vividly. Pit ponies were still in use to pull them in a couple of the pits I worked in. After six months traineeship I got the all important movie trades union card which left me free to work where I liked in the movie business. I ran from the pits as fast as my feet could carry me ............ ![]() _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 08/01/21 10:15:43 AM |
DavidMac
Director of Photoshop Posts: 5666 Reply ![]() |
Re: Challenge 838: The ash tunnel
Thank you! You too ............ _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 08/01/21 12:32:08 PM |
dwindt
Realism Realiser Posts: 919 Reply |
Re: Challenge 838: The ash tunnel
Ah, rendered at last. Thank you Steve. No, I don't do animation. This modelling stage is most probably half way to an animation ready model. I would still have to create an hierarchy with all the parts, section them into groups and create a bone structure to rig the model. I would love to but it's a massive subject. I had to decide whether I wanted to animate other people's models or create my own. It's not out of the question but I would like a time when I can adsorb the subject without pause. Maybe 2 years time, if I go on pension then... ![]() ![]() _________________ The grass is greener on the other side of the fence because there is more $hit there. |
Posted on 08/01/21 5:05:21 PM |
vibeke
Kreative Kiwi Posts: 2166 Reply ![]() |
Re: Challenge 838: The ash tunnel
Thank you Steve, some great entries. Some amazingly clever people here. Stay safe. _________________ Perfect confidence is granted to the less talented as a consolation prize. |
Posted on 10/01/21 12:50:17 PM |
josephine harvatt
Gag Gadgeteer Posts: 2603 Reply ![]() |
Re: Challenge 838: The ash tunnel
Aw shucks Steve you are making me blush! I must have spent half the time trying to understand how the doors worked until I had the bright idea of seeing how everyone else had managed! The flag was lifted straight from google - just a little distort to get it to sit right. _________________ I'm not really bad - I just draw that way |
Posted on 12/01/21 07:41:00 AM |
tooquilos
Wizard of Oz Posts: 2898 Reply ![]() |
Re: Challenge 838: The ash tunnel
That dreaded drop shadow ![]() ![]() _________________ Dorothy: Toto, I've a feeling we're not in Kansas anymore |
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