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Posted on 21/01/22 08:15:25 AM
Steve Caplin
Administrator
Posts: 7023

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Re: Challenge 890: Bumpy landing
First to land the capsule this week was Ant Snell, with a splendid Virgin Galactic branded entry. The parachute is perfect, as is Branson leaning out of the cockpit. Best of all, though, is the way you’ve moved the front wheels down and immaculately rebuilt the panel above.

A great twist from DavidMac, with a good tumbling action and a well-found half-open parachute. The aerial view of Nasa makes a perfect backdrop. I enjoyed the Gnasa entry very much, but the row of gnomes to the right of the capsule are at odds with the perspective of the scene.

A bumpy landing indeed from lwc, just too fast to see who’s in the cockpit. And a fun jumping action in the second entry - and finally, in the third entry, we can see the terrified monkey at the controls. And talking of terrified monkeys at the controls… the Boris entry is bang on topic.

A fascinating background story from GKB, and that’s a great space shot. I like the shadow on the side of the capsule, but how could that slanting shadow on the front be created? A touch of nostalgia in the animated version, and I like the gentle motion of the capsule. The fiery re-entry sequence is impressive, and I like the parachute - but shouldn’t the front wheels drop to the ground at the end?

An impressive two-framer from michael sinclair, all the more so for conveying so much movement in just two frames. I can do no better than to quote David: “the impression of movement is absolutely inescapable and completely persuasive”. Excellent, Michael.

A serene if somewhat surprising setting from tooquilos, with a neatly landed capsule that I can’t help feeling should really have a reflection in that water. Aha - the animated version makes full sense of the furry green capsule tip, which I couldn’t read in the original. A nicely topical reference to Novax!

Great lighting on dwindt's space bound entry, with a perfectly modelled 3D recreation of the capsule. The texturing is especially impressive. Beautiful. Oh, and David - I think the implication was that the capsule itself was 3D modelled, and the texture painted on in Photoshop. An utterly convincing second entry, although Gordon might question the use of three Spitfires as an escort.

I like how the lighting on the capsule in Frank's animation matches the background as it passes through it - and those are some hugely impressive spinning globes. Great re-entry flames, and the music really builds up the tension. I really like how the panels blow off as the wheels extend. Glorious work, Frank, a real visual treat.

An immaculately rebuilt capsule from Mariner, and those astronauts fit perfectly. I can’t quite figure out what’s happening at the front end, though. A couple of technical points: I’d imagine the wheels would be retracted in space; and surely, if there’s a hard shadow anywhere in the universe, it would be cast by the almost infinitely-distant sun in a vacuum?

Posted on 21/01/22 09:19:50 AM
Mariner
Renaissance Mariner
Posts: 3054

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Re: Challenge 890: Bumpy landing
Thanks, Steve, it was a lot of fun doing this picture.

Steve wrote
... I’d imagine the wheels would be retracted in space...

Yes, of course, but then I would not have been able to rebuild them.

...if there’s a hard shadow anywhere in the universe, it would be cast by the almost infinitely-distant sun in a vacuum?

Quite right, Steve. I knew that. Don't know why I didn't do it. Laziness I think. The soft shadow was quick and easy.





Posted on 21/01/22 11:20:45 AM
dwindt
Realism Realiser
Posts: 919

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Re: Challenge 890: Bumpy landing
Thank you Steve. Yes, I use Photoshop to compliment the models surface by using it to do normal, bump and albedo maps as well as decals, grunge,transparencies and..and...

The aircraft in the second image is a Curtiss P-40 Kittyhawks. I would have preferred to use a Corsair or a Mustang but couldn't find the models in my atrocious filing system.

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Posted on 21/01/22 11:41:14 AM
Frank
Eager Beaver
Posts: 1739

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Re: Challenge 890: Bumpy landing
Thanks Steve.

Posted on 21/01/22 11:56:11 AM
DavidMac
Director of Photoshop
Posts: 5666

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Re: Challenge 890: Bumpy landing
Steve Caplin wrote:
.... but the row of gnomes to the right of the capsule are at odds with the perspective of the scene.


Oh dear me yes! Another case of not seeing the wood for the trees. Truth to tell I put so much effort into building the ramp to match the perspective of the background and on the foreground gnastronaut that I rushed the background afterwards.

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Posted on 21/01/22 1:36:21 PM
GKB
Magical Montagist
Posts: 3999

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Re: Challenge 890: Bumpy landing
Thanks Steve

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