» Forum Index » The Friday Challenge » Topic: Challenge 894: Balls to Malta |
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Posted on 17/02/22 11:45:45 AM |
GKB
Magical Montagist Posts: 3999 Reply ![]() |
Re: Challenge 894: Balls to Malta
Go on David, give it a go. You know you can do it ![]() _________________ Always remember that you are unique - just like everyone else. |
Posted on 17/02/22 12:16:04 PM |
DavidMac
Director of Photoshop Posts: 5666 Reply ![]() |
Re: Challenge 894: Balls to Malta
It's more obviously relevant Micheal and very nicely and cleanly done ..... as indeed were the previous ones. If I am to be really, really picky, with the crane so close to camera there would be a considerable change of parallax and perspective on the pulley and hook as it rises through frame. I appreciate that, without full 3D, that is, in practical terms, quite simply not possible to achieve and compromise is forced upon you .... but it does rather catch my eye. _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 17/02/22 12:21:35 PM |
DavidMac
Director of Photoshop Posts: 5666 Reply ![]() |
Re: Challenge 894: Balls to Malta
Mariner. Rhapsody in Blue. Lovely. I suspect you have completely re-built that lattice by hand. The shadow of the lattice on the globe is a nice touch. _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 17/02/22 2:07:15 PM |
Mariner
Renaissance Mariner Posts: 3054 Reply ![]() |
Re: Challenge 894: Balls to Malta
Thanks David. Yes, using Curves I reduced the red and green by quite a lot leaving blue untouched. Yes, I did have to rebuild the lattice by hand. It took about 3 hours to extract using vector graphics. |
Posted on 18/02/22 01:13:47 AM |
dwindt
Realism Realiser Posts: 919 Reply |
Re: Challenge 894: Balls to Malta
Nice work all. ![]() _________________ The grass is greener on the other side of the fence because there is more $hit there. |
Posted on 18/02/22 06:41:11 AM |
DavidMac
Director of Photoshop Posts: 5666 Reply ![]() |
Re: Challenge 894: Balls to Malta
That’s spectacular Dennis! _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 18/02/22 08:16:09 AM |
Steve Caplin
Administrator Posts: 7023 Reply ![]() |
Re: Challenge 894: Balls to Malta
Before we begin, I’d like to congratulate everyone on your tenacity, determination and imagination this week. I realised as I posted it that you’d either have to redraw the ball, or use some ingenuity to manage without doing so. I never know beforehand which Challenges will appeal and which will draw few entries. I’d feared this might be one of the latter, due to the complexity of the solution; but I’ve been proved wrong in style. It’s weeks like this that really make the Forum come to life. First to deal with the ball this week was lwc, with an impressive spinning effect: I like how the shadow stays still as the globe rotates. Not so sure about the night view; perhaps the ball should remain illuminated? The flickering light in the side window is interesting, but again that should surely remain full strength as the daylight fades. A very nicely lit scene from DavidMac, with an artfully rebuilt ball - I especially like the reverse side glimpsed through the top. Spectacular lighting, too, even though that’s your trademark; but I would like to single out for praise the shadows of the window bars on the reveals of the two windows facing the river. A funny second entry, with the lit boat adding a good focal point. An ingenious approach from Frank, which I believe has not necessitated the redrawing of the ball. I like the treatment of the three spotlights on the pole, especially the way we can see the bulb in the one facing us, and those added distant buildings provide an interesting contrast. Even michael sinclair has stayed sort of on topic this week, with an entertaining deconstruction. I like the spinning gold balls, except of course the shading shouldn’t spin; not sure about the floating eyeball, which I think may be an effect too far. I rather like the purity of the second entry, although the presence of your ever-busy cloudscape distracts somewhat. The third entry is good, but would be greatly improved if the shadow of the small ball wasn’t attached to it, but respected the relative distances of the background scene as it moved. I enjoyed the absurd proportions of the fourth entry, and the visual shock of the sheer vastness of the ball as it passes through the scene. I literally laughed out loud at Josephine Harvatt’s Malteser entry. Perfect! And you can even see it through the lattice work. You wait ages for a Malteser, then two come at once… a deliciously tactile version from tooquilos, looking properly edible. I like the imperfections in the animated surface as it spins, and the 3D opening Malteser box. Never seen them arranged in such a neat grid before, though! Sorry to hear GKB is unwell, but very glad there was time for this splendid entry - accomplished without redrawing the globe. I like the lighting on the sides of the building. The second entry is magnificent, both in its idea and its execution: adding the new urban background makes all the difference. My only tiny tweak: seen from above like this, the line between the floating ball and its reflection should be the bottom half of an ellipse, not a straight line. Oh, and many thanks for the detailed explanation of the cutout process - a neat solution. Heavy commercial sponsorship in Ant Snell’s exuberant entry, complete with projections and a laser show. The added yacht fits perfectly there, with a great reflection. A real sense of fun here. A major rebuild from Mariner, with a freshly drawn ball and, I think, surrounding lattice. The shadows of the ball structure on its inner surface are an interesting addition. Your repainted walls have an interesting texture to them! I like the placement and glare of the spotlights. It’s Castle Frankenstein from dwindt, with the lightning strike no doubt bringing to life some heinous creation within. It’s a splendid piece of work, the fizzing spectacle of the lightning contrasting with the austere building. I like the added towers in the corners, and especially the flock of birds. Glorious. |
Posted on 18/02/22 08:54:16 AM |
Mariner
Renaissance Mariner Posts: 3054 Reply ![]() |
Re: Challenge 894: Balls to Malta
Thanks, Steve, I really enjoyed doing this one! |
Posted on 18/02/22 09:41:28 AM |
GKB
Magical Montagist Posts: 3999 Reply ![]() |
Re: Challenge 894: Balls to Malta
Thanks Steve. I really enjoyed this one. Hadn’t noticed the point about the water around the globe … details, details, details ![]() _________________ ![]() |
Posted on 18/02/22 10:48:00 AM |
DavidMac
Director of Photoshop Posts: 5666 Reply ![]() |
Re: Challenge 894: Balls to Malta
Thanks Steve. I had expected this to be really hard but to my surprise it came to together very quickly. Really enjoyed it. _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 18/02/22 2:45:55 PM |
dwindt
Realism Realiser Posts: 919 Reply |
Re: Challenge 894: Balls to Malta
Thank you Steve and well done everybody. Although pressed for time, I really enjoyed this one and the challenges surrounding manipulating it. I even tried to fit a sunken steam ship in the water. That pipe in the water fitted a steam ship very well but it would have been a mammoth task extending the image to get it to sync with the original image. I'm still battling with my space capsule from challenge 890 let alone my space room from challenge 892...and now Steve taunts us with challenge 895, which I'm sure, will generate some interesting entries. Looking forward to what everyone does. _________________ The grass is greener on the other side of the fence because there is more $hit there. |
Posted on 18/02/22 9:57:05 PM |
lwc
Hole in One Posts: 3216 Reply ![]() |
Re: Challenge 894: Balls to Malta
Agree on the side window light, etc., I have attempted to use the 'day to night' effect on previous challenges, but it affects all layers and I haven't figured out a 'workaround' to overcome it yet. I decided to use it here anyway, knowing that I would get called out on the lighting... thanks Steve...! |
Posted on 19/02/22 2:17:58 PM |
josephine harvatt
Gag Gadgeteer Posts: 2603 Reply ![]() |
Re: Challenge 894: Balls to Malta
Thanks Steve - I wish I had thought of putting a sign on the building like Anna though ![]() _________________ I'm not really bad - I just draw that way |
Posted on 22/02/22 2:44:53 PM |
Frank
Eager Beaver Posts: 1739 Reply ![]() |
Re: Challenge 894: Balls to Malta
Thanks Steve |
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