» Forum Index » The Friday Challenge » Topic: Challenge 962: The submarine base |
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Posted on 05/07/23 00:15:30 AM |
lwc
Hole in One Posts: 3130 Reply ![]() |
Re: Challenge 962: Things to Come...?
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Posted on 05/07/23 05:57:48 AM |
dwindt
Realism Realiser Posts: 877 Reply |
Re: Challenge 962: The submarine base
I really enjoyed the spare time and being able to do some more art. Pity for the size. A lot of detail will be lost. ![]() _________________ The grass is greener on the other side of the fence because there is more $hit there. |
Posted on 05/07/23 08:30:24 AM |
tooquilos
Wizard of Oz Posts: 2885 Reply ![]() |
Re: Challenge 962: The submarine base
Many thanks David and Loyd. The video clip of the explosion is spectacular. I remember many years ago watching an underwater explosion and had a vague idea of how it would look. I hadn't anticipated a fireball though, that was interesting. Loyd, I watched a series on Amazon Prime called 'The Terror.' It's about two British ships that disappear in the Arctic in 1845 - worth watching. Your image reminded me of one of the scenes. _________________ Dorothy: "there's no place like home!" |
Posted on 05/07/23 1:12:39 PM |
DavidMac
Director of Photoshop Posts: 5563 Reply ![]() |
Re: Challenge 962: The submarine base
Well that was quick Dennis! A lot going on. Impressive. Funnily enough I put red banners in mine too and then took them away again. Not quite sure why, but you have made them work in a way that I couldn't. BTW check your D5 thread. _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 05/07/23 1:14:46 PM |
DavidMac
Director of Photoshop Posts: 5563 Reply ![]() |
Re: Challenge 962: The submarine base
The Aral sea Loyd? _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 05/07/23 1:32:45 PM |
lwc
Hole in One Posts: 3130 Reply ![]() |
Re: Challenge 962: The submarine base
Just a futuristic take on 'global warming', I had to look up Aral Sea, I wasn't familiar with it. |
Posted on 05/07/23 3:17:28 PM |
Mariner
Renaissance Mariner Posts: 3007 Reply ![]() |
Re: Challenge 962: The submarine base
Excellent Dennis! |
Posted on 05/07/23 3:21:19 PM |
Mariner
Renaissance Mariner Posts: 3007 Reply ![]() |
Re: Challenge 962: The submarine base
I really like this David. You have stayed on message and produced a brilliant result! |
Posted on 05/07/23 8:57:46 PM |
DavidMac
Director of Photoshop Posts: 5563 Reply ![]() |
Re: Challenge 962: The submarine base
Thank you Michael! I'm working on off message now! Not sure if it will post or not yet. _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 06/07/23 03:09:21 AM |
Mariner
Renaissance Mariner Posts: 3007 Reply ![]() |
Re: Challenge 962: The submarine base
I am indebted to Photoshop.London for the water. Thanks Steve. ![]() |
Posted on 06/07/23 04:28:51 AM |
dwindt
Realism Realiser Posts: 877 Reply |
Re: Challenge 962: The submarine base
Ha, ha, yes...night shift with a well planned ship gave me the whole night to put that image together. 220 plus layers and very sore eyes. ![]() _________________ The grass is greener on the other side of the fence because there is more $hit there. |
Posted on 06/07/23 04:35:26 AM |
dwindt
Realism Realiser Posts: 877 Reply |
Re: Challenge 962: The submarine base
Thank you Mariner! I'm trying to read your image above. Must be the locals getting out while the going is good!? It's a hang of a crowd that you squeezed on the duckie. ![]() _________________ The grass is greener on the other side of the fence because there is more $hit there. |
Posted on 06/07/23 09:41:46 AM |
Mariner
Renaissance Mariner Posts: 3007 Reply ![]() |
Re: Challenge 962: The submarine base
Dennis, I don't know where you are from but here in England presently there is a storm of protest against the "invasion" of young, male, non-white, usually economic migrants who pay criminal gangs large amounts of money to be able to jump into a dinghy and, weather permitting, head for our shores. If you google dinghy and migrant you will see many photgraphs of them, packed like sardines in a can. They nearly always set off from northern France, and the Brithish government seems powerless to stop them. My picture presents a tongue-in-cheek solution: torpedo them! Here is an extreme example, no Photoshop involved: ![]() |
Posted on 06/07/23 11:14:46 AM |
Frank
Eager Beaver Posts: 1733 Reply ![]() |
Re: Challenge 962: The submarine base
No time this week but I must say some spectacular entries - of note David Mac and Dennis (GOLD STARS) in my opinion, Also enjoyed the others and the animations - well done folks. |
Posted on 06/07/23 11:33:32 AM |
DavidMac
Director of Photoshop Posts: 5563 Reply ![]() |
Re: Challenge 962: The submarine base
This is definitely not my finest work! I decided to try this because fitting the nautilus in required a drastic rebuild of Steves’s photo with a considerable change of perspective. The best would, of course, have been to build a new tunnel completely from other photos but I wanted to see if I could achieve it using the supplied image. The less than marvellous result is not aided by the fact that I have managed to make James Mason and Kirk Douglas look like dorky posed Daz figures (sorry Dennis). But disappointments are just as much of a learning exercise as successes so I am posting anyway ‘cos it’s sort fun ……… ![]() _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 06/07/23 3:30:26 PM |
michael sinclair
Off-Topic Opportunist Posts: 1853 Reply ![]() |
Re: Challenge 962: The submarine base
Ben, Dennis: good work. ![]() The outstanding man of the week is...David: very well put together. ![]() |
Posted on 06/07/23 4:01:42 PM |
GKB
Magical Montagist Posts: 3972 Reply ![]() |
Re: Challenge 962: The submarine base
David I know it's a bit late now but, if you were into 3d, there is a 3d model of Nautilus available from Sketchfab. It's in Blender format but can be easily converted to .obj or .fbx. I haven't had the time this week or I would have mentioned to all 3d users that there is an excellent 3d model of a German U-boat available on Anders Lezcak's website at colacola.se. Anders has many other excellent 3d models for free download on his site. _________________ ![]() |
Posted on 06/07/23 4:03:29 PM |
GKB
Magical Montagist Posts: 3972 Reply ![]() |
Re: Challenge 962: The submarine base
Really nice work from everyone this week. I particularly liked the excellent lighting setups from everyone. _________________ If at first you don't succeed then skydiving is not for you. |
Posted on 06/07/23 6:11:08 PM |
DavidMac
Director of Photoshop Posts: 5563 Reply ![]() |
Re: Challenge 962: The submarine base
I have always found 3D too fiddly and time consuming. The only one I use is Sketchup because it’s so incredibly fast for modelling. I used it to make the perspective grids I published earlier in this thread. It took less than half a hour to produce them all. The catch is it doesn’t render. There are third party renderers but the good ones are more expensive than Sketchup itself and I simply don’t do enough to justify the costs. I am looking into a couple of free and inexpensive possibilities. I have Blender but have found it just too opaque and frustrating. Thanks for the pointer tho! _________________ The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it ....... |
Posted on 07/07/23 08:21:00 AM |
Steve Caplin
Administrator Posts: 6997 Reply ![]() |
Re: Challenge 962: The submarine base
First to enter the submarine base this week was GKB, with a fair stab at demolition. I like the planes visible through the hole in the roof, and that’s a good fit for the submarine. Curiously solid flames, perhaps, and I’m having some trouble with that walkway from the sub. The commander doesn’t seem bothered! A fun film poster adaptation – fingers pointed over the link so I can watch the movie… and that’s fabulous! I love it when you’re in the passenger seat. Really made me smile. A splendidly curved pipe, too (as we youthful skateboarders call them). A somewhat dark Harrison Ford from lwc, wavering from side to side as the sub chases him, like a giant stone ball, through the passageway. I like the steampunk second entry, with its Jules Verne-inspired sub – both alien and Victorian at the same time. And an ingenious opening-out of the perspective. A rather charming sunset, with its truncated tunnel, but – oh! Your perspective! The vanishing lines on the concrete blocks clearly point to where the horizon should be. The desert entry is spectacular, with the blowing sand and grasses… very haunting. I can almost hear the wind. Plenty of crew aboard DavidMac's sub, and I have to say it’s a remarkably good fit along the right hand side. Is it the perspective on the left that’s bothering you? Would that be better hidden if the soldier in the foreground was on the other side? I’m much intrigued by your perspective grids, but can’t quite see how best to apply them to an image. Your second entry, though, is an absolute tour de force: atmospheric, dramatic, and imaginatively extended by the torpedo bay on the right. A terrific reflection and sea view, and an imaginative cast of thousands. I did wonder why the man pushing the torpedo on a trolley is so much taller than the guard standing in front of him, but maybe he’s just a tall torpedo-pusher. Outstanding work, David, and well worth the many hours this must have taken. And I did enjoy seeing your underwater explosions. You’re being too hard on yourself over the Nautilus entry: it’s a perfect fit for the sub, the new railing and deck sets the tone well, and Mason and Douglas very nearly fit. The only thing I’m not sure about is the focal blur in the distance, which I don’t think you’d get with so much of the sub being sharp. And would the water be green if there’s no sky to reflect? Mariner's solution to the perspective problem: hide the left-hand wall. And yes, it certainly makes sense, aided by your raised water level. The sub itself seems rather blue, compared to the colour of the steel ladder. Didn’t fancy cleaning up that mess on the walkway? An extraordinary second entry, removing the roof to let the sun shine in – and a very neatly semi-submerged raft, with the suggestion of a sub in the distance. I like the new wall on the left, with its openings. It’s a long way from there to Dover by raft, though. It’s Orson Welles time for Josephine Harvatt, and hiding the water gives it a good Viennese sewer feel. Now you’ve got the Harry Lime theme stuck in my head! All together now: dum de dum, de dum de dum… Impressive work from michael sinclair, with a pair of matching subs and a colour-corrected base. I like the replaced sea view at the back. The rippling water is hugely appealing at first glance, until you realise that it doesn’t actually reflect the subs themselves, apart form the towers. I think the limitations of of the reflection plugin become apparent on closer inspection. An atmospheric night view from Ben Boardman, with the lit spotlights adding a lot of drama to the scene. I like all the crew both on and off the sub, and the overall sense of mystery and menace. Is that a curious scale mismatch between the men on the sub and those on the side, or am I misinterpreting the distance? I was wondering why one of the lights wasn’t lit – but I see you’ve done it in the second entry. The light and shade on the bottom of the sub are particularly impressive. A funny entry from Ant Snell, with its view through the periscope revealing a vast periscope that’s more or less looking back. Small point: why does the reflection of the periscope not reach the periscope? And the bottom of it should be curved, as we’re looking down at it: ![]() An interesting transparent water effect from tooquilos, allowing us to see the sub beneath the surface. I like the new sealed end, and the rebuilt side wall. Great to see the sub in the animated version, blasting the mine; I really like how it shoots through the window, and the resurfacing in the sub base is very neatly done. Good work! Extraordinary work from dwindt, with its wealth of detail: the flags, the torpedoes, the portrait of Hitler, the boxes and supplies… just amazing. And I really like how you’ve dealt with the light flare at the end of the tunnel, bringing the effect in front of the subs. Glorious work, Dennis, immaculately achieved. _______ A splendid week for the Forum. Thank you all for your outstanding effort. |
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