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Posted on 08/06/23 1:20:50 PM
Mariner
Renaissance Mariner
Posts: 3007

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Re: Challenger 958: The flood wall - No AI used.


Posted on 09/06/23 00:11:14 AM
lwc
Hole in One
Posts: 3130

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Re: Challenger 958: The flood wall
Nice one Mariner, I like the water on both sides.

Posted on 09/06/23 07:29:14 AM
Mariner
Renaissance Mariner
Posts: 3007

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Re: Challenger 958: The flood wall
lwc wrote:
Nice one Mariner, I like the water on both sides.

Thanks Loyd. It was fun to do, especially the reeds.


Posted on 09/06/23 09:04:14 AM
Steve Caplin
Administrator
Posts: 6997

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Re: Challenger 958: The flood wall
First to play with AI this week was Frank, and it has done a remarkably good job. The reflections, the grass at the stone wall edge – really impressive. A can of worms, indeed. An artfully-made alligator pond in the second entry, with very convincing water. I like all the added foliage, and of course the ducks. Tricky working with such bright water, but you seem to have pulled it off. I really like how you’ve animated it! Very serene.

A boggy pond from lwc, with rather cute butterflies. “It may be the end for me this week”, Loyd says – yeah, right. The sharks in the second entry are suitably sinister, but I can’t make out what kind of bird is flapping by in the third entry – the one with the muddy water. Good to see the moose back in the fourth entry, but the dead straight line separating it from the water should, surely, curve around the shape of its body? A terrific plane crash in the fifth entry – good gag! The snowy sixth entry is fun. I do like a flock of penguins. And of course, no lagoon is complete without its own creature, as seen in the seventh entry.

I enjoyed DavidMac's handmade entry, except of course the reflection of the hillside is incorrect – you’d see only a small fraction of its reflection, right by the waters edge. Interesting to see the second entry, with the blue channel mask; more successful than you give it credit for. The third entry is better, and the duck is spectacular. The muddy fourth entry is interesting, with some serious gushing water. Something about the way it comes out of the hole, though… should it be pouring more to the left? Can’t put my finger on it. Ah, yes! Frank has figured it out. I do like the dead cow in the fifth entry (now there’s a phrase I’ve never used before). The rank water, and the outpouring effluent, are excellent. I greatly enjoyed the swimming pool entry – a perfect fit. Artfully done, David. And a splendid pool enhancement in the seventh entry, a real thing of beauty. Most interested to see the AI versions of your entries. I won’t comment on them all, other than to say that some are seriously impressive – although, as you say, AI really can’t do people yet. Which is perhaps a temporary blessing.

Plenty of fishermen in Ben Boardman’s complex entry, which plays with scale in a very intriguing way. The man just over the rim leads down to the tiny boats beyond, really stretching out the perspective of the scene. That’s seriously tall grass on the far bank, then. An astonishing array of wildlife in the second entry, and I really like the way they’ve been integrated into the scene. The black swans seem a little high to me; can’t quite work out why. There seems to be a stray reflection of something or other just to the left of the right-hand swan. The bench is certainly better after DavidMac's suggestion.

It’s full-on AI from Vibeke, and it does go to show just how good the tech has become. The reflection of those lily pads, the construction of the stone steps, the foliage on the top, are all really well executed.

A neatly constructed image from michael sinclair, who once again has ignored the starting image and produced his own variant on it. I like the overall composition, but the grass on the far bank should surely produce a reflection of equal height. Good to see you came back to the starting image eventually, with the not quite daffodils. I like the swans, but not sure the reflection should be rippling like that when there’s clearly no breeze. The AI images are, you have to admit, rather impressive. In particular, it’s the correct judging of perspective that impresses me, as seen in the waterfall entry; and the understanding of how seawater would splash against the wall in the ocean entry.

Bouncing bomb time from Ant Snell, with a truly spectacular bombing run. The planes, explosions and gun work really well, even the tracer from the gun; I like the water splash, but for me the best thing is the angle of the horizon, which adds a tremendous dynamism to the image. All together now: Dum, dum dum dum diddle dum-dum… Interesting to see your AI experiments. As you say, I’m also glad I’m not a graphic designer at the start of my career.

An interesting flood wall breach from tooquilos, but I can’t quite reconcile the overflown wall with the immaculate river bank just in front of it. I like the black rock, though. It certainly makes more sense in the animated version – those splashes up to the camera are especially effective. Good to see your experiments with AI at the end of the video; and yes, I agree with your take on the technology. But can we just pretend it isn’t happening?

I like how GKB has turned the scene around, putting the water on the outside rather than the inside. And there’s Rags again – is he becoming your moose, Gordon?

A bucolic scene from Mariner, with interestingly backlit sheep. I like the fact that the water spills over the wall, making it more of a bridge. Charming. Bringing the grass over the animals and stonework must have ben a challenge.

Very interesting work this week. I wonder how AI will affect future entries.


Posted on 09/06/23 09:14:08 AM
Mariner
Renaissance Mariner
Posts: 3007

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Re: Challenger 958: The flood wall
Thanks Steve. "Bucolic" is a word I haven'seen for years. I had to look it up on wiktionary.org. "Backlit" wasn't my intention, more "sunlit". Oh well, better next time.

Posted on 09/06/23 10:11:44 AM
DavidMac
Director of Photoshop
Posts: 5563

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Re: Challenger 958: The flood wall
Thanks Steve. It was an interesting week. Lot's of new discoveries.

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Posted on 09/06/23 10:19:08 AM
Ben Boardman
Printing Pro
Posts: 601

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Re: Challenger 958: The flood wall
Thanks Steve - A bit more info - Plenty of fishermen in Ben Boardman’s complex entry, which plays with scale in a very intriguing way. The man just over the rim leads down to the tiny boats beyond, really stretching out the perspective of the scene. That’s seriously tall grass on the far bank.
Not fishermen. they are the Redcliffe Remote Yacht squadron – they race scale model yachts.
The black swans seem a little high to me; can’t quite work out why. There seems to be a stray reflection of something or other just to the left of the right-hand swan.
The swans build a 3 to 4-foot mound that they use to control egg temperature, it should really be on the water’s edge. The reflection is the brilliant white feathers on their wings. The swans in the shot had 7 eggs, all hatched and survived until the day they flew the coop – about a year later.


Posted on 09/06/23 5:51:30 PM
lwc
Hole in One
Posts: 3130

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Re: Challenger 958: The flood wall
The bird in the second entry is a hawk, made five years ago and not used before now.

Agree about the "straight line' moose, was made rather quickly and I was just lazy.

The creature was relatively easy, I spent the most time attempting to get the jumping fish to jump with some semblance of proper orientation.

Thanks Steve, a fun challenge!



Posted on 09/06/23 6:59:51 PM
GKB
Magical Montagist
Posts: 3972

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Re: Challenger 958: The flood wall
Thanks Steve.
Rags says that he hopes to appear occasionally. 👍

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