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Posted on 13/10/20 12:54:17 PM
josephine harvatt
Gag Gadgeteer
Posts: 2598

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Re: Challenge 827: Open the door
Meantime although the Doctor has fixed the chameleon circuit, it now looks like the relative dimensions in space function is on the blink...




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Posted on 14/10/20 10:19:49 AM
tooquilos
Wizard of Oz
Posts: 2807

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Re: Challenge 827: Open the door
The external drive that I store all my music on passed away last week which means Im without music until Seagate retrieve the data and send it back to me, hopefully within a few weeks.


http://vimeo.com/467914496



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Posted on 14/10/20 12:12:56 PM
josephine harvatt
Gag Gadgeteer
Posts: 2598

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Re: Challenge 827: Open the door
Love the forest and the moon sequence!

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Posted on 15/10/20 04:37:52 AM
Mariner
Renaissance Mariner
Posts: 2842

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Amun


Posted on 15/10/20 3:57:26 PM
DavidMac
Director of Photoshop
Posts: 4964

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Re: Challenge 827: Open the door
Loyd you have been busy! Love the 'afterthought'

Jimh that's really fun. Don't think the painter has read the safety manual ...........

Michael conversion of the lions to stone is very convincing.

Jo I wondered about something 'tardis' like too.

Clean as ever Michael.

My next submission is very wordy. I nearly came completely unstuck so some explanations will be needed.

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 15/10/20 4:59:09 PM
DavidMac
Director of Photoshop
Posts: 4964

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Re: Challenge 827: Open the door
Last week some of you commented on liking the idea of scrolling down a long image as you go deeper under water. I decided to try and extend this principle. I am not sure if was a terribly clever idea. I will explain why in the post directly following this.

HOW TO VIEW THIS IMAGE

Click on the image to open it full screen. Now click with the magnifying glass until you arrive at 100% and can't zoom any further.

Use the scroll bars to take a trip underground.




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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 15/10/20 5:04:49 PM
DavidMac
Director of Photoshop
Posts: 4964

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Re: Challenge 827: Open the door
WHY MY IMAGE MAYBE WASN'T SO CLEVER.

TIME TO DO:

First off it took far, far too long. Quite aside from just the huge amount of work involved my machine was massively slowed down trying to crunch the high numbers involved.

I have a quite powerful 6 core 3.7 Ghz processor, 32GB RAM and a high end video card with 8 GB video memory and a 5K display. System, swap files and data files are all on SSD. Normally it flies!

This image however really slowed it down. The image in round numbers is 4000 x 10000 pixels. That's already quite large but when you consider that (according to Photoshop Info Panel) it has 536 layers it gets just humungous! When first loaded, before any work is started, free memory is down to just over 7 GB. Once work is underway this drops dramatically to just a couple of GB and up to 20 GB of swap files are generated.

This means that the image isn't nearly as 'finished' as I would ideally like.

(In the end this proved too big and I had to reduce the final JPG output to about 2000 x 5000 pixels).

PERSPECTIVE ANOMALIES

The biggest problem that I should have anticipated but didn't was perspective anomalies. In the end I discovered that some of these cannot be resolved as basically the image contains paradoxes depending on whether you view it as a whole or zoomed in as intended.

Here are some images from work in progress.

When I started on the image I viewed it as a whole and created my perspective as a consistent 'global' whole. That is to say everything conformed to the vanishing point of the original photograph.

Here it is:



Normally this would be quite correct and, on the face of it, it looks fine.

But as my intention was for you to 'travel' the image while zoomed in I quickly found that this doesn't work! The global perspective becomes a nonsense once zoomed in placing the eye line way too high for the 'local' levels. Suddenly the viewer becomes a giant! This also means you can't see into the cellars.

Here's the problem:




So I had to rework completely large parts of my image to as to create a 'local' perspective for each level. This looks odd in the wide view but works fine(ish) when zoomed in and we only ever see one level at a time.

Here is the image reworked to give each level it's own perspective.



So there we are. I was completely wrong footed by this and have had to compromise in a way that is far more subjective than scientific ..........

....... but I learned a LOT!

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 15/10/20 9:21:30 PM
michael sinclair
Off-Topic Opportunist
Posts: 1764

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Re: Challenge 827: Open the door
Anna truly beautiful--I loved the forest scene. Apart from Photoshop which is your main adobe medium for producing these professional effects?

David that is incredible, but why do you self-deprecate? I would be glowing with pride if I were able to do anything like that. I'm sure the site owner will concur with me!

Here's a quickie, but tricky entry: Giles is dropping in...







Posted on 15/10/20 9:22:22 PM
michael sinclair
Off-Topic Opportunist
Posts: 1764

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Re: Challenge 827: Open the door



Posted on 15/10/20 11:09:48 PM
tooquilos
Wizard of Oz
Posts: 2807

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Re: Challenge 827: Open the door
David, I love what you have done - great image and really well thought of. A lot of work has gone into it. I guess from my end here - I feel it needs irregularity and grunge textures to marry up with the rusticness(?) of the original image.

Thank you Michael. Once Ive created most of the scene in Photoshop I then bring everything into After Effects. It's there where it all comes to life.

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Posted on 16/10/20 02:36:26 AM
Mariner
Renaissance Mariner
Posts: 2842

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Re: Challenge 827: Open the door
David, what a monumental piece of work! And I had you down as Mr QuickFix.

Anna, very atmospheric.




Posted on 16/10/20 06:46:50 AM
dwindt
Realism Realiser
Posts: 772

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Re: Challenge 827: Open the door
Great work everyone.

I was not going to submit my image, a 3D model I made of the out building, as it hasn't evolved into anything other than the out building.

I completed the modelling side on Monday and have since then, spent time texturing it unsatisfactorily. I did spend so much time on it, I suppose it wouldn't harm anything to post it. I'll revisit the door...one day...like my steam drill.



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Posted on 16/10/20 07:15:08 AM
dwindt
Realism Realiser
Posts: 772

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Re: Challenge 827: Open the door
Lovely work David. That is a handful. Wow.

In the days when advertising a scene in an isle such as in an passenger liner, for example, the artist would use 2 perspective points to avoid the point of interest being to narrow and seemingly congested, offering more space than there actually was. Only a trained eye (a Steve's eye!) would pick it up but it didn't look wrong. Maybe that would work.

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Posted on 16/10/20 08:30:52 AM
DavidMac
Director of Photoshop
Posts: 4964

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Re: Challenge 827: Open the door
tooquilos wrote:
I guess from my end here - I feel it needs irregularity and grunge textures to marry up with the rusticness(?) of the original image.


Yes from my end too. Normally the plaster would be cracking and peeling and all the other little 'injuries' of life imposed. Unusually for me, I quite simply ran out time.

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 16/10/20 08:32:46 AM
DavidMac
Director of Photoshop
Posts: 4964

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Re: Challenge 827: Open the door
Michael. Your image of Giles gave me a good smile.

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 16/10/20 08:33:32 AM
Steve Caplin
Administrator
Posts: 6844

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Re: Challenge 827: Open the door
First to deal with the door this week was DavidMac, with a really funny solution. A beautifully shortened door and great interior, and a well thought-out shadow. I hugely enjoyed the second entry, and attendant explanation: this really must have taken a lot of your time. And the result is astonishing. Interestingly, my laptop isn’t wide enough to show the whole image at 100%, and I didn’t realise I was missing the right quarter until I reached the bottom - at which point I was able to scroll right and travel back up the elevator, so seeing the whole scene in reverse. I absolutely understand your perspective issues, though, and I think you made the right decision.

Mysterious goings-on from lwc, with a rather pretty truck. I like the transformation into a cooler in the second entry, with its splendid chicken roaster - but why does the man have that harsh black fringe? A range of contents (and cars) in the third entry; I think I like the De Gaulle version best. And a startling couple of owls in the fourth entry - that spin blur really helps the sense of danger. A serious Coronavirus spreader in the fifth entry - very nicely done, with a great sense of movement. A curious fish tank in the sixth entry, complete with dancing butterflies; and I do like the split in the (unprecedented) eighth entry. Time on your hands this week, Loyd?

I greatly enjoyed GKB's Wallace and Gromit inspired rocket launch, and the reveal at the end is excellent - the opening door works really well. Very entertaining.

A well-crafted interior from JimH, following Gordon’s lavatorial theme, with good wood panelling. I like the extra elements. The painter in the background works well, but you might want to reconsider the position of the shadow: it looks like the ladder is almost vertical and in danger of toppling. Shear it so the bottom is slightly further away and the ladder will appear more stable. The clock is a neat addition.

A grand scene from Michael Sinclair, with the outhouse interestingly decorated - those lion heads are perfectly matched to the stonework. A curious dancing motion on the lion, though; I think an extra couple of positions might be needed. A splendid second entry, with all its wine bottles - but why is there no back to the outhouse when it opens?

A fun entry from Josephine Harvatt, who manages to shoehorn Doctor Who into the most unlikely places. But this is so well done I’ll forgive almost anything - his expression and pose are perfect.

A night scene from tooquilos, with new lighting and added river. Extraordinary typography at the start of the animated version, with a glorious move through the forest. I like the 3D spinning key, and the smooth door opening. Do we have to wait till next week to find out what’s in the chest?

An Egyptian shrine based on the outhouse from Mariner, complete with a statue of Amun. It’s a pity you only have him photographed head-on, when we’re looking up at the shrine; it makes him appear to be leaning forwards. Tricky stuff, perspective.

Good to see dwindt's work in progress - that’s a very fine 3D model, a near perfect match for the original. You really have superb modelling skills, Dennis, and it’s always a joy to see them in action.

_____________________________


And here’s the real thing. It’s a well. What really interested me was how the inside of the door is a completely different colour to the outside, as it hasn’t been bleached by the sun.



Posted on 16/10/20 08:35:11 AM
DavidMac
Director of Photoshop
Posts: 4964

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Re: Challenge 827: Open the door
Mariner wrote:
David, what a monumental piece of work! And I had you down as Mr QuckFix.


I don't usually devote anything like the amount of time it did here. But, on this occasion, I put it down to a learning experience.

I shan't be making a habit of it.

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 16/10/20 08:53:15 AM
GKB
Magical Montagist
Posts: 3741

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Re: Challenge 827: Open the door
Thanks Steve. I enjoyed this one. Initially I thought of creating a rocket but it took a little while to make the Wallace & Gromit connection

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Posted on 16/10/20 09:13:58 AM
Mariner
Renaissance Mariner
Posts: 2842

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Re: Challenge 827: Open the door
Thanks Steve. Yes, perspective is often tricky.

Posted on 16/10/20 09:54:54 AM
JimH
Image Imaginator
Posts: 74

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Re: Challenge 827: Open the door
Thanks Steve, did have doubts about the ladder shadow, not sure what shear it means??
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