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Posted on 24/03/05 02:31:55 AM
Einstein D Kid
Teen Trickster
Posts: 281

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Re: Contest 37: architectural modelling




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Posted on 26/03/05 00:03:01 AM
trinityofone
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Re: Contest 37: architectural modelling
Apologies for the technical glitch (there wan't even any hold music)

Here's Steve's synopsis of the week's entries:

Frank Lloyd Wright wrote, 'a doctor can always bury his mistakes; an architect can only advise his client to plant vines.' We've had some interesting urban additions this week, mixed in with a high degree of Photoshop skill.

First off the mark was Einstein D Kid, who persists in believing he's the only American in here (someone reassure him, please!). A good, simple first entry, except the angle of the man's shadow is wrong: both he and the wall are vertical, so the shadow should be vertical too. Check out page 95 again. Second entry is much more accomplished, with a great sense of seismic shift. Plenty of smoke, but more debris needed, perhaps?

A neat reconstruction from Pooch, with a job Prince Charles would be proud of (damn, why does he keep cropping up?). One or two dodge angles in there, particularly at the front of the house: the base of the door and the low railings are a little odd. Come to think of it, why do we need railings there? On the ground floor? Especially where there's no window???

Lovely piece of work from BobbyJo, with a great front step and a neatly matched tudor house next door. The twin front doors are perhaps a little excessive on so narrow a house, but I do like those wrap-around windows.

Glen's gone to town )literally) with a great urban scene, although that Solent bus seems a little far from its daily route. Solved the problem of the concealed base of the house very neatly! And, as you know, I'm always a sucker for elements that refer back to previous Challenges. Some really good perspective matching, there.

If the hoarding's in the way, why move it when you can just build on behind it? That's NW Rain's approach, and it works well enough. Dodgy perspectives again, though: the building behind gives you all the clues you need. One useful tip: always darken (or lighten) a copied wall slightly where it turns the corner, as this adds greatly to the sense of three-dimensionality.


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