This week's banner is by lwc from Oklahoma, USA

The Friday Challenge
Back to the book | Post New Topic | Search | Help | Log In | Register

» Forum Index » The Friday Challenge » Topic: Challenge 909: Down on the farm

Posted on 02/06/22 5:25:34 PM
dwindt
Realism Realiser
Posts: 767

Reply
Re: Challenge 909: Down on the farm
You can mute the music and just have the environment sound. If I remember correctly, the music control was higher up. It is an amazing little package. Would definitely try incorporate it into an animation clip if I was able.

_________________
The grass is greener on the other side of the fence because there is more $hit there.

Posted on 02/06/22 7:15:14 PM
michael sinclair
Off-Topic Opportunist
Posts: 1752

Reply


Re: Challenge 909: Down on the farm
Well done Loyd and Anna for realistic wheel spin and great work too Dennis we are at last being able to see what you're capable of also great work

Michael, I like it! I like it a lot.

Frank visually entertaining.

I have injured my shoulder and due to circumstances beyond my control have only completed the first part.

I have, however, submitted some private images of earlier work not seen before in the reader's gallery






Posted on 02/06/22 11:34:14 PM
dwindt
Realism Realiser
Posts: 767

Reply
Re: Challenge 909: Down on the farm
Heal quickly Michael.

_________________
The grass is greener on the other side of the fence because there is more $hit there.

Posted on 03/06/22 07:10:19 AM
Mariner
Renaissance Mariner
Posts: 2817

Reply


Re: Challenge 909: Down on the farm
Thanks Michael, get well soon.

Posted on 03/06/22 07:12:40 AM
Steve Caplin
Administrator
Posts: 6835

Reply


Re: Challenge 909: Down on the farm
First to drive the tractor this week was lwc, with a smoky machine - and that vibration is perfectly judged. Love the elephant! The infrared second entry is a great composition, and of course has the advantage of a moose. The budget Mars Rover is really cute. How did you make that wheel revolve so convincingly? The third entry has a splendid sky, but of course the extreme perspective of the tractor would be very much lessened at this distance. And shouldn’t that sunset cast a shadow?

DavidMac's Heath Robinson drawing is utterly charming, and reminded me of the Professor Branestawm books in which they appeared. What a great contraption! And I like the steampunk second entry, with its subtle lighting.

A great view from dwindt, who has managed to make the tractor point downhill - ingenious! And the farm workers fit so well. Beautiful. A rather splendid mod in the second entry, a seriously souped-up tractor. I like the moose horns, and all that tangled wiring. Good to see it out on the road in the third entry, with its fantastic display of dirt thrown up by the back wheels. Beep Beep indeed!

It’s politics time for Ant Snell, with a Ukrainian tractor funnelling its noxious fumes into a Russian tank. That’ll smoke them out. Good use of perspective.

It seems tooquilos has headed to Egypt - I like the mummy driver! Great rolling motion in the animated version, especially with that spinning front wheel. Some terrific characters in here, matched by the special effects. Can’t wait for the other 99 uses!

A fine rebuild from mariner, with a well-chosen couple driving. Great lighting. A couple of comments: with such muddy ground the front wheel should surely have sunk into it a couple of inches, producing something of a furrow; and I’m having a little trouble with the position of that man’s elbow relative to his fingers.

I’m glad to see Frank has been playing with Flowscape - it really is an extraordinary tool. A fine pastoral idyll, but I kept waiting for the Frankian gag at the end.

I was surprised to see michael sinclair trashing the tractor: I’d have thought this an ideal opportunity for one of your road-based two-framers. Sorry about the shoulder injury, though, and I will check out your other images although not today as I’m in Krakow and being nagged to get off my iPad.

Posted on 03/06/22 08:44:01 AM
Mariner
Renaissance Mariner
Posts: 2817

Reply


Re: Challenge 909: Down on the farm
Steve wrote
... with such muddy ground the front wheel should surely have sunk into it a couple of inches, producing something of a furrow; and I’m having a little trouble with the position of that man’s elbow relative to his fingers.

Yes, I know, I spent a long time trying to sink that wheel and everything I did looked wrong. The man's arrm: I fiddled around with that for quite a while too, and only just realized this morning that the forarm was too short. Oh welll, can't get everything right. Thank you Steve.



Posted on 03/06/22 1:49:44 PM
Frank
Eager Beaver
Posts: 1576

Reply


Re: Challenge 909: Down on the farm
Thanks Steve, could'nt come up with any gag on that one - agree, extraordinary tool - have seen some amazing builds with it. Will keep playing with it.

Posted on 03/06/22 6:22:27 PM
lwc
Hole in One
Posts: 2630

Reply


Re: Challenge 909: Down on the farm
Steve Caplin wrote:
How did you make that wheel revolve so convincingly?


DP Animation provides little to no documentation, you have to view a few simple examples to figure out how to use it. Every other month they update the software with 'fixes', new 'controls', etc. But no definitive instructions are provided as to their use.

I had to devise a method to better animate rotating items such as wheels. In this case each wheel is a separate imported gif layer. Using the circular flow tool and finding the center of each wheel, the circle was adjusted into an ellipse to match the perspective of the wheel. The brush is then used to 'paint' the areas that are to be rotating. Adjustments are then made for speed and distance travel in conjunction with any other effects within the overall animation. Getting the timing right for all of the various effects is largely a 'trial and error' effort. The starting frame of the animation is determined by the point in time when the user 'clicks' the 'export to gif' button.

The interesting thing about the software is that the animation runs the whole time as it is being constructed, sounds a little weird, but I have become accustomed to it.

The animation is then 'tweaked' using Animation Shop for final compression, overall frame speed changes, if any, and optimization.

My answer in a nutshell, but you get the concept... thanks Steve!




Posted on 04/06/22 06:50:04 AM
Steve Caplin
Administrator
Posts: 6835

Reply


Re: Challenge 909: Down on the farm
Thanks Loyd. It looks complicated.

Posted on 08/06/22 08:55:14 AM
DavidMac
Director of Photoshop
Posts: 4936

Reply


Re: Challenge 909: Down on the farm
Hi Steve

Late coming n here. I enjoyed doing this one.,Thanks.

_________________
The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......
page: 1 2 3 last
Back

[ To post a reply, please Log In or Register ]

Powered by SimpleForum Pro 4.6