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Posted on 30/06/22 05:33:07 AM
Mariner
Renaissance Mariner
Posts: 2328

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Re: Challenge 913: The road beneath


Posted on 30/06/22 4:49:17 PM
dwindt
Realism Realiser
Posts: 567

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Re: Challenge 913: The road beneath
Gordon's the genius here. His dwarves' image brought my attention to the clever use of the brief's image light reflection being cast from the dwarf's lamp, hence marrying the 2 images together.

This brought me to want to use the center light as a sun. The textured wall it is shinning across, is so much like water. If I used that as the water plain, then strategically placed mountains in the upper half of the wall; to the ceiling line, I could use the ceiling line as the shiny lines of a bank of clouds.....and it worked. Who would have thought...?



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Posted on 30/06/22 8:35:28 PM
michael sinclair
Off-Topic Opportunist
Posts: 1516

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Re: Challenge 913: The road beneath
Very clever Michael: I can see the original timber.


I have copied the original road (a few stones and mud!) and duplicated it a few times to make some kind of...something; anyway, enjoy the swordfight.



Posted on 01/07/22 08:15:12 AM
dwindt
Realism Realiser
Posts: 567

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Re: Challenge 913: The road beneath
Morning Steve. Sorry, I know you're most probably studying all the fine images at the moment.

I got home last night and dug out some of my medieval content. I've got tons...and played with my 3D package until 03h00 this morning. I could have filled this image with tons more had time warranted it.

Hang, that armor must have been cold to put on in the morning.



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Posted on 01/07/22 09:59:25 AM
DavidMac
Director of Photoshop
Posts: 4059

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Re: Challenge 913: The road beneath
You go on getting better and better Dennis. Your work has more and more conviction.

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Posted on 01/07/22 11:38:50 AM
dwindt
Realism Realiser
Posts: 567

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Re: Challenge 913: The road beneath
Thank you David. You are a big part of that influence. How's the image you are working on coming along. Love to see it when it;s done.

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Posted on 01/07/22 12:34:57 PM
DavidMac
Director of Photoshop
Posts: 4059

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Re: Challenge 913: The road beneath
dwindt wrote:
How's the image you are working on coming along. Love to see it when it's done.


I'll be posting a work in progress here in the next couple of weeks. You will be interested to discover that there are weeks of 3D involved. Modelling and construction but not render.


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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 01/07/22 12:44:29 PM
michael sinclair
Off-Topic Opportunist
Posts: 1516

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Re: Challenge 913: The road beneath


Posted on 01/07/22 1:39:23 PM
dwindt
Realism Realiser
Posts: 567

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Re: Challenge 913: The road beneath
David posted:

I'll be posting a work in progress here in the next couple of weeks. You will be interested to discover that there are weeks of 3D involved. Modelling and construction but not render.

Reply:

Look forward to seeing it. 3D is a quick fix to getting your lighting / shadows etc correct. That's why I initially started 3D, using Truespace; before Gates sabotaged it. It was a promising program...but one has to try not get caught up in it, like I did. I appreciate it now but it's a huge learning curve. I'm only grateful that once my ship is working smoothly, I have maintained the discipline of using the quiet hours to learn and practice.

Is it another one of your illusions?






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Posted on 01/07/22 1:45:59 PM
dwindt
Realism Realiser
Posts: 567

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Re: Challenge 913: The road beneath
Hope all is alright Steve!


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Posted on 01/07/22 3:16:04 PM
GKB
Magical Montagist
Posts: 3360

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Re: Challenge 913: The road beneath
Have just spoken to Steve. All is ok he just didn't press the send button this morning New Challenge will be posted within the hour.

He is having a very nice time furniture shopping in a very sunny and pleasant La Rochelle, though.


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Posted on 01/07/22 4:25:26 PM
dwindt
Realism Realiser
Posts: 567

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Re: Challenge 913: The road beneath
Glad he's alright. Hope he's wearing knee guards this time.

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Posted on 01/07/22 4:54:31 PM
DavidMac
Director of Photoshop
Posts: 4059

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Re: Challenge 913: The road beneath
dwindt wrote:
David posted:

I'll be posting a work in progress here in the next couple of weeks. You will be interested to discover that there are weeks of 3D involved. Modelling and construction but not render.

Reply:

Look forward to seeing it. 3D is a quick fix to getting your lighting / shadows etc correct. That's why I initially started 3D, using Truespace; before Gates sabotaged it. It was a promising program...but one has to try not get caught up in it, like I did. I appreciate it now but it's a huge learning curve. I'm only grateful that once my ship is working smoothly, I have maintained the discipline of using the quiet hours to learn and practice.

Is it another one of your illusions?



The 3D here will be architectural modelling only exported to multiple photoshop layers. Assembly and lighting in photoshop. Yes there are elements of illusion and so the 3D has to be "tricked" to produce things that can't actually happen in true 3D space.

I'll post in the gallery away from the challenge.

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The subtlety and conviction of any Photoshop effect is invariably inversely proportional to the number of knobs on it .......

Posted on 01/07/22 5:43:34 PM
dwindt
Realism Realiser
Posts: 567

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Re: Challenge 913: The road beneath
DavidMac wrote:
dwindt wrote:
David posted:

I'll be posting a work in progress here in the next couple of weeks. You will be interested to discover that there are weeks of 3D involved. Modelling and construction but not render.

Reply: You're slow. I've already been searching for it...lol.

Look forward to seeing it. 3D is a quick fix to getting your lighting / shadows etc correct. That's why I initially started 3D, using Truespace; before Gates sabotaged it. It was a promising program...but one has to try not get caught up in it, like I did. I appreciate it now but it's a huge learning curve. I'm only grateful that once my ship is working smoothly, I have maintained the discipline of using the quiet hours to learn and practice.

Is it another one of your illusions?



The 3D here will be architectural modelling only exported to multiple photoshop layers. Assembly and lighting in photoshop. Yes there are elements of illusion and so the 3D has to be "tricked" to produce things that can't actually happen in true 3D space.

I'll post in the gallery away from the challenge.


You're slow. I've already been searching for it...lol


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Posted on 01/07/22 6:17:01 PM
Steve Caplin
Administrator
Posts: 6558

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Re: Challenge 913: The road beneath
Sorry for the delay! Iím in France and completely forgot to post this. Thanks for the nudge, Gordon, and for the image Michael S.


I enjoyed michael sinclairís medieval warrior animation, but of course would have enjoyed it more if he had used the supplied image as a starting point. Yes, the legs do alternate, but Iíd like to see that sword arm swinging more. Plenty of sword swinging in the second entry, but wouldn't it be good if he was tilting at, say, a dragon? Otherwise he seems a little camp. Ah, there we go! The third entry does the job, even if the original Challenge does seem to be slipping ever further away.

Splendid work from Ben Boardman, who has matched the colour of the road with a suitably tinted group of period-appropriate peasants. But is that Stonehenge on a hillside behind them? The horizon should of course be on a level with the peasantsí eyes, but it looks as if weíre looking down on the view in the background.

Beautiful mysticism from tooquilos, complete with a unicorn whose horn seems to have been supplied by J K Rowling. An amazing animated version, with so much movement - the flames, water, waterfall and mist, and even a twinkling light on the horn. Gorgeous.

A complete rebuild from Mariner, with a modern take on the walkway and - ingeniously - a horse that appears to be walking downhill. Beautiful and faultless, Michael. An intriguing take in the second entry, with its finely defined perspective. I particularly like the shadows of the balusters on the wooden wall.

I greatly enjoyed GKB's seven dwarves, and their excellent fitting to the shape of the road surface. Perhaps a different background wall would place them more firmly in a mine? Oh and one really tiny nitpick: youíve distorted the right hand dwarf to match the angle of the road, which is fine, but his lamp needs to be undistorted.

A bucolic scene from Ant Snell, the roadway now more of a fallen tree. A good couple of characters, although to my eye the man doesnít have room for his lower legs. And shouldnít the girl be a little sunnier, since she obviously isnít in the shade?

A fantastic building scene from dwindt, with a vast amount of detail that really repays closer examination. Dennis, you should take up the suggestion of a Photobucket or similar account, which would enable you to post very much higher res images. Getting this one down to 100k has inevitably lost a lot of detail. I love the light in the second entry, particularly the way it partially obscures the edges of the mountains either side. Beautiful. And thereís so much detail in the third entry, it really brings the era to life.

I see Frank has been toying with Flow again, and used it to produce a real masterpiece. The mist adds so much atmosphere, and ties all the elements together perfectly.

___

It seems most of you began this Challenge with a sinking feeling, perhaps mirroring that of the sunken roadway. But I have to say, itís rare that a Challenge has produced such an array of truly beautiful images. Well done all.

Posted on 01/07/22 7:14:53 PM
dwindt
Realism Realiser
Posts: 567

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Re: Challenge 913: The road beneath
Thanks Steve. We were getting worried about you. Thought we should send a fire brigade to look for you...lol.


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Posted on 01/07/22 8:47:06 PM
GKB
Magical Montagist
Posts: 3360

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Re: Challenge 913: The road beneath
Thanks Steve. What I should have done was to cut out each dwarf and position him up or down in the scene as needed.

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Posted on 01/07/22 11:19:25 PM
Ben Boardman
Printing Pro
Posts: 197

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Re: Challenge 913: The road beneath
Thanks Steve, it is Ogrodzieniec Castle located on the highest hill of the Krakůw-Częstochowa Upland called the Janowski Mountain with a height of 515 m.

Posted on 02/07/22 02:24:38 AM
Mariner
Renaissance Mariner
Posts: 2328

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Re: Challenge 913: The road beneath
Thanks, Sreve. Enjoy your holiday. See you next week. Maybe.

Posted on 03/07/22 04:45:35 AM
tooquilos
Wizard of Oz
Posts: 2643

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Re: Challenge 913: The road beneath
Thank you Steve

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